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The Tech 1 Light Air Transport units are the lowest and weakest of transport units. They can carry either 6 Tech 1 units (8 for Seraphim), 3 Tech 2 units (2 for Cybrans) or 1 Tech 3 units (or a mix of the above)*. They cannot transport ACUs but they can transport a single SCU. They are poorly armored, weak, and will go down with very little fire.
Refer to the transport article for more details.
The primary use of this unit. It can simply pick up a unit at point A, and drop it off at point B.
By setting up a ferry route, the transport(s) will automatically pick up units order to move to the ferry start, and will drop them off at the ferry end.
You can ask the transport to assist a factory. It will automatically pick up all created units and drop them off at the factory's exit way point.
Ghetto Gunship Edit
Light assault bots can fire during transport. This can effectively create the makeshift unit known as "Ghetto gunship". Simply fill up the transport and fly it over opposing units. This can be devastating to an opponent, as it can be pulled off very quickly (for a low cost), before any defenses have been built, or to harass outlying units. See the Ghetto gunship for more details.
Factional differences Edit
The Tech 1 Light Air Transport are the UEF C-6 Courier, Cybran Skyhook, Aeon Chariot, and the Seraphim Vish. Except for their names and looks (and clamp layouts), these units all cost the exactly the same, for exactly the same performance, and have only minor differences.
The Cybran Skyhook can only transport 2 Tech 2 units.
The Seraphim Vish is capable of carrying 8 Tech 1 units.
The Aeon Chariot is no longer capable of carrying an ACU.