Seraphim T3 Anti-Air Defense
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| High-end anti-air tower. Designed to engage all levels of aircraft. | |||
| Build Costs | |||
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| Max Health | |||
| Veterancy |
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| Intel (Radius) | Vision: 28 |
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Anti Air - Projectile |
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| DPS | 336 | ||
| Projectile Damage |
600 |
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| Salvo Size Reload time |
2 Projectiles (in 0.5 s) 3.6 seconds |
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| Range | 60 | ||
While generally being the worst of the four T3 AA turrets, the lathu is also the most unique. Normally, seraphim units are either slightly superior to or totally different than their Aeon counterparts[their air units tend to have more health, or a side ability, like their spy plane]. However, the lathu is unique for being generally inferior to it's aeon counterpart.
The second thing that makes the lathu unique is that although it's projectiles do not track, they have a very fast velocity, helping to reduce overkill. For example, according to tests, SAMs would fire all their projectiles at a gunship and have overkill, but the lathu would fire just one projectile and move on to another target, reducing overkill, and since the unit would only take one projectile, it's wreck might survive to provide mass.
Overall comparison
Edit
Judging by the stats and notes stated above, the lathu is not completely inferior to SAMs, as it's prevention of overkill would give it an edge against slow units or lower tier units.
However, it's lack of tracking reduces it's effectiveness against higher tier and faster units, making it the worst later-on T3 AA.
