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Seton's Clutch preview

Being Created by LastShadow117

NOTE: THIS PAGE IS STILL IN DEVELOPMENT. PLEASE DO NOT DELETE OR CHANGE ANYTHING YET.  I WILL SAVE AND RETURN MULTIPLE TIMES TILL THIS IS DONE. AFTER THAT, FEEL FREE. THANKS FOR UNDERSTANDING.

This is a wiki for the multiplayer strategy for the "Holiest Place in RTS", the famed and glorious Seton's Clutch

After watching may of his videos on YouTube on Seton's Clutch strategy videos, I decided to make a page that explains each of the tactics used for building. Please note that "Starting Plan" & "Commander Plan" should be followed to the letter. Memorize this to heart as this is a tried and tested strategy by ALL top ranked players of Forged Alliance Forever. If you don’t follow anything else, follow "Starting Plan" & "Commander Plan" to the dot.

Rear Player

Rear Player YouTube Link: Back Spot Build Order

Key Goal: Dominate the Air and Provide Allies with Support  via Air Cover and prepare for the major air battle against other rear player

Starting Build (First 3 Minutes) Memorize


  • ACU BUILD
    • 1 Land Factory
    • 1st Mass Extractor 3 Power Generators (3 around each Mass Extractor)
    • 2nd Mass Extractor 3 Power Generators (3 around each Mass Extractor)
    • 3rd Mass Extractor 3 Power Generators (3 around each Mass Extractor)
    • 2 more Land Factories
  • 1st Engineer builds 4th Mass Extractor and head bottom right to build the Hydrocarbon, then the 2 Mass Extractors. Last, reclaim the trees near in that bottom area via patrol
  • 2nd Engineer heads to towards the Mid Position and build the 3 Mass Extractors and reclaim the trees around the area via patrol
  • 3rd Engineer heads to build Mass Extractor just below the lake and then heads to reclaim rocks near the lake
  • 4th Engineer head up towards Rock Position building the 3 Mass Extractors and reclaim the trees around the area via patrol

Continue Build (3 Minutes to 10-12 Minutes)

  • Start to spam Engineers (YOU CAN NEVER HAVE ENOUGH)
    • Assist any builds/reclaims/upgrades, whatever you need
    • Start to reclaim the trees around by setting Engineers in patrol around clumps of trees
  • When building T1 Power Generators do 2 of the following:
    • Build only as much Power as you need
    • Or take 2 Engineers and set a long build que of T1 Power Generators
  • Build Air Factories around Hydrocarbon Plant for adjacency bonus.
  • Start to upgrade the T1 Mass Extractors to T2 Mass Extractors
    • Upgrade the 3 in your starting positions surrounded by T1 Power Generators to limit the energy usage need to upgrade
  • After that, slowly, and with available resources, start to upgrade the other T1 Mass Extractors to T2 Mass Extractors
  • Build a T1 Air Factory in a nice clearing (in the future, it will be surrounded by massive Engineers so you need the space) and immediately start to upgrade it to a T2 Air Factory.
  • This will be your primary air factory where you will produce the ASF’s
  • Build 1 T2 Engineer and build 3-6 (again as needed) T2 Power Generators. Have T1 Engineers support it for build speed.
    • Reclaim the T1 Power Generators when 2 T2 Power Generators are complete
    • Reclaim the T2 Land Factories
  • Should have all T1 Mass Extractors to T2 Mass Extractors or very close
  • Upgrade to T3 Air Factory, assist as needed
  • Take 30 seconds while this is going on to check up on the map, adjust Engineers movement, see what’s going on in the map
  • Start building Mass Storage next to the T2 Mass Extractors
  • Get your T3 Air Factory Upgraded
    • 1st Build is T3 Spy Plane to scout your rival (other back player) to see what he/she has done and how far along they are
    • 2nd build is a T3 Engineer

    • Start to SPAM T3 Air Superiority Fighters (ASF) while mixing in a T3 Spy Plane in the list

  • Most Engineers return to the base to the T3 Air Factory while some stay out to upgrade the T2 Mass Extractors to T3 Mass Extractors

You are set for Rear Player. From here on out, ASF SPAM should be your main focus.

Faction Air Specialties

Cybran Players (Not Recomended)

  • Have the T1 Light Gunships: Jester (Bombers are more recommended but you have the option for a stationary attack platform)
  • Their fighters and bombers have stealth capability and with a good power quantity (being an Air player, power is super important) and snipes can be a very viable option being Cybran

Aeon Players (Preferred Faction)

  • Have the T2 Combat Fighter: Swift Wind, which is advanced T1 Interceptor. A long-term goal is to head for T3 AA Gunships: Restorer, a nightmare for aircrafts.
  • To help in naval support, Aeon has the T3 Torpedo Bomber: Solace which is better against high health units

UEF Players (Not Recomended)

  • Have the T3 Heavy Air Transport: Continental which has 2x the capacity of a T2 Transport and a powerful shield

Seraphim Players (Not Recomended)


  • Info


REMEMBER: You're a back player so you should not need to build a land factory until very later, and even that is not needed. Instead, support your allies by providing air cover for their attacks, bombing enemy installations, preparing T3 Strategic Bomber snipes, and preparing for that AIR BATTLE with the other rear player. The Air Battle is the culmination of the entire game for an Air Player. Win and you have control of the skies, lose, and your allies and you are vulnerable to enemy attacks. However, winning a massive air battle doesnt mean you win. Your opponent can spam ASF and with a decent economy, your enemy can retake the attack. A good rear player can spam a ASF 2-4 seconds so be aware.

Beach Player

Key Goal:

Starting Build (First X Minutes) Memorize

Continue Build (X Minutes to X Minutes)

Faction Naval Specialties (Being a beach or rock player means same navy info so this shall be put in both positions)

Cybran Players (Not Recomended)

  • They do have the Cybran T2 Destroyer: Salem Class, which are farly good at shore bombardments as they can sprout legs and chace the enemy far inland.
  • Cybrans have to best torpedo system, the T3 Torpedo Ambushing System: HARMS, which is a powerful defence. Submerged and cannot be targed by bombers and ships (but vunerable to ground fire) the HARMS have a fast and powerful firing rate and a huge area of coverage and the ultimate in naval area denial.
  • The 

Aeon Players (Not Recomended)

  • Info

United Earth Federation (Preferred Faction)

  • Info

Seraphim (Preferred Faction)


  • Info


REMEMBER: 



Rock Player

Key Goal:

Starting Build (First X Minutes) Memorize

Continue Build (X Minutes to X Minutes)

Faction Naval Specialties (Being a beach or rock player means same navy info so this shall be put in both positions)

Cybran Players

  • Info

Aeon Players (Preferred Faction)

  • Info

United Earth Federation (UEF)

  • Info

United Earth Federation (UEF)

  • Info

REMEMBER: 

Mid Player

A work in progress. Will fill when video becomes available

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