|Developer:||Gas Powered Games|
Feburary 16, 2007
June 23, 2008
|Game genre:||Real Time Strategy|
|Game modes:|| Single player|
|Platform/Format:||Microsoft Windows, Xbox 360|
|System Requirements:||See System Requirements|
|Game Input:||Mouse, Keyboard, Gamepad|
|Media:||DVD ROM, Digital download (Impulse, Direct2Drive, Gamersgate, etc.)|
Note: This article is about the video game: Supreme Commander. If you were looking for information on the Commanders found within the game, check out the Armored Command Unit Page.
Supreme Commander is a real-time strategy RTS game designed by Chris Taylor, set in a far future world. Although it was designed by Chris Taylor, it is not a sequel to his previous RTS, Total Annihilation, but rather a "spiritual successor", which implements the same gameplay mechanics and physics logic which was pioneered in Total Annihilation.
There is currently no Official Website, nor Official fansite, following the closure of http://www.supremecommander.com/
Previously, http://www.supremecommander.com/ contained general game information, news, technical support and a community forum. Following the creation of Supreme Commander 2, it was briefly re-purposed for advertisement of the new product, before becoming devoid of all information at an unknown date.
Supreme Commander has somewhat steep system requirements. The official minimum and recommended system requirements, as well as the community suggested requirements are:
|Type||Minimum Requirements||Recommended Requirements||Community Recommended|
|Operating System||Microsoft Windows XP Service Pack 2 or Vista||Microsoft Windows Vista||Microsoft Windows 7|
|Memory||512MB of RAM||1 GB of RAM||4 GB of RAM|
|CPU||1.8 Ghz Processor||3 Ghz Intel or equivalent||2.8+ Ghz Intel Core i3/5/7 or eq.|
|Video Memory||128 MB video RAM||256 MB video RAM||512 MB of video RAM|
|Video Requirements|| DirectX 8 Vertex Shader / Pixel Shader 2.0 support |
(Nvidia 6x00 or better)
| DirectX 9 Vertex Shader / Pixel Shader 2.0 support |
(Nvidia 6800 or better)
|Nvidia 9800 or better|
|Networking||DSL/Cable||Broadband connection|| ADSL2+
256 kbit/s upload
|Hard Disk||8 GB||10 GB||12 GB|
- Note: Official recommended settings are not guaranteed to let the player run the game at full hardware settings with no lag.
- Community settings will allow the game to run at full settings on most maps. Optimal setting will provide maximum detail gameplay in most situations.
- Extra large maps, during heavily congested gameplay, or after modding and in multiplayer the system requirements may increase.
Following the closure of GPGNet, both Supreme Commander and Forged Alliance were released for free on Steam to anybody holding a CD key. This was following their initial release several months earlier on the Steam Platform - a move now questioned by the fans as the herald of the end of GPG.net support for multiplayer.
Following its closure, the Steam version has included new matchmaking support, and all other Digitally Distributed versions have been patched to the steam version.
Updates and patchesEdit
Patches can be downloaded from various third party websites, or through different digital distribution platforms, as all past keys issued with physical copies of the game have since been made redeemable on Steam.
Until the closure of the GPGNet service, the primary way to obtain official patches was by running the GPGNet software, either from the start menu or from within the game. This would automatically update the game and the GPGNet software to the latest versions of each.