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T1 attack bomber

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UEF T1 Attack Bomber: Scorcher UEF T1 Attack Bomber: Scorcher
UEF T1 Attack Bomber: Scorcher f  s  e
  Lightly armored area-of-effect bomber.
Build Costs Image:Energy_icon.png -2250
Image:Mass_icon.png -100
Image:Time_icon.png 500
Max Health Image:Health_icon.png 215
Speed
Fuel
10 (Air)
Image:Fuel_icon.png6:40
Veterancy Image:UEF_veteran_icon.png image:Kills_icon.png 3 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 32
Radar: 65
Bomb - Bomb
DPS 150
Bomb  Damage
Damage radius
60  (1.5s DoT)
2.5
Salvo Size
Reload time
5 Bombs (in 0.4 s)
2 seconds
Range 40
Death
Damage
Damage radius
100
1
Cybran T1 Attack Bomber: Zeus Cybran T1 Attack Bomber: Zeus
Cybran T1 Attack Bomber: Zeus f  s  e
  Lightly armored area-of-effect bomber.
Build Costs Image:Energy_icon.png -2250
Image:Mass_icon.png -100
Image:Time_icon.png 500
Max Health Image:Health_icon.png 200
Speed
Fuel
10 (Air)
Image:Fuel_icon.png6:40
Veterancy Image:Cybran_veteran_icon.png image:Kills_icon.png 3 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 32
Radar: 65
Bomb - Bomb
DPS 150
Bomb  Damage
Damage radius
50
3
Salvo Size
Reload time
6 Bombs (in 0.5 s)
2 seconds
Range 40
Death
Damage
Damage radius
100
1
Aeon T1 Attack Bomber: Shimmer Aeon T1 Attack Bomber: Shimmer
Aeon T1 Attack Bomber: Shimmer f  s  e
  Lightly armored bomber. Armed with a Chrono bomb that destroys and disables targeted units.
Build Costs Image:Energy_icon.png -2250
Image:Mass_icon.png -100
Image:Time_icon.png 500
Max Health Image:Health_icon.png 205
Speed
Fuel
10 (Air)
Image:Fuel_icon.png6:40
Veterancy Image:Aeon_veteran_icon.png image:Kills_icon.png 3 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 32
Radar: 65
Bomb - Bomb
DPS 100
Bomb  Damage
Damage radius
200
4
Reload time 2 seconds
Range 40
Death
Damage
Damage radius
100
1
Seraphim T1 Attack Bomber: Sinnve Seraphim T1 Attack Bomber: Sinnve
Seraphim T1 Attack Bomber: Sinnve f  s  e
  Fast-moving tactical bomber. Lightly armored.
Build Costs Image:Energy_icon.png -2250
Image:Mass_icon.png -100
Image:Time_icon.png 500
Max Health Image:Health_icon.png 210
Speed
Fuel
10 (Air)
Image:Fuel_icon.png6:40
Veterancy Image:Seraphim_veteran_icon.png image:Kills_icon.png 3 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 32
Radar: 65
Bomb - Bomb
DPS 125
Bomb  Damage
Damage radius
250
4
Reload time 2 seconds
Range 40
Death
Damage
Damage radius
100
1

The Tech 1 attack bomber is an early game air unit that drops small bombs on ground and surface units. They are generally fast, though not as fast as Interceptors, and have light armor. They have no anti-air capabilities. Bombers are vulnerable to Interceptors and anti-air defenses.

Despite these drawbacks, attack bombers make excellent tools for use in early game, capable of performing base defense against small bands of T1 and sometimes T2 units, as well as providing an early first-strike capability against an enemy base or outlying mass extractor. Do not, however, overestimate their potential and send less than 6 against any position defended by any sort of AA, or you may come up short in your goal. If possible, escorting them with Interceptors is a must.

Contents

[edit] Factional Differences

[edit] UEF

The Scorcher drops 5 napalm bombs with moderate blast damage and good damage over time, a good asset against early game swarms of light assault bots.

[edit] Cybran

The Zeus drops 6 Neutron bombs with a large blast and high damage. This is most effective against large groups of foes.

[edit] Aeon

The Shimmer drops a single, large energy bomb with a large blast radius, as well as the side effect of temporarily paralyzing and disabling units caught within. This ability makes it perhaps the best T1 attack bomber, as that small delay gives other support units time to get in free hits.

[edit] Seraphim

The Sinnve utilizes the Othe Tactical Bomb, a miniature version of the one used on the Ahwassa Experimental Bomber. This Bomb deals 250 damage, making it the most damaging, as well as combining this damage with the high blast radius of the Shimmer. It, however, lacks the paralysis effect of the Shimmer's Graviton Bomb. The Sinnve, as well as the Shimmer are best suited for the bombardment of outposts and bases, due to the more concentrated damage which is more effective in the destruction of buildings.

[edit] Tips

At least with the Zeus, T1 bombers are more effective when out of fuel, since their extremely low airspeed makes it possible for them to have a "drop window" long enough to drop two sets of bombs. This, however, makes them even more vulnerable to anti-air, so use accordingly.

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