From Supreme Commander Wiki
 |
Cybran T1 Land Scout: Mole |
|
f • s • e |
| Fast, lightly armored reconnaissance vehicle. Equipped with a cloaking field. |
| Build Costs |
-80 -8
80 |
Consumption
|
-10
|
| Max Health |
15 |
| Speed |
4.8 (Land) |
| Intel (Radius) |
Stealth: Self (cloak only) Vision: 24 Radar: 45 |
|
[edit] General Characteristics
All Land Scouts are fast, and all but the Cybran are armed with a small gun (all mostly ineffective when compared to main combat units of T1). All land scouts have radar of a reasonable range - making them a viable means for basic base defence early on, giving you an early warning of what's to come. Typical uses for T1 Land Scouts would be keeping them in a battlegroup to allow units to fire before the enemy comes into range.
[edit] Factional Differences
The Cybran land scout does not have a weapon at all, but does have the ability to cloak itself - meaning that it will only be detected by radar. This makes it exceptionally vulnerable to other scouts in the early game, but means it can be left in the middle of strategic locations to watch for troop movements without the enemy realising that you are watching them.
The Seraphim combat scout is really a general purpose unit. It has both cloaking and stealth, meaning that if it remains stationary (and does not fire etc) it will be completely invisible to anyone without Omni. It can also be used for flanking, as its weapon does reasonable damage (although is still roughly 1/3 that of other T1 Light Assault Bots).
The UEF and Aeon land scouts have almost identical stats - the UEF one costs more and has more health, whereas the Aeon one can hover and moves slightly faster - allowing it to be positioned over water, increasing its effectiveness.