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T1 mobile light artillery

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Uef icon land1 artillery UEF T1 Mobile Light Artillery: Lobo
UEL0103 build btn f  s  e
  Versatile mobile artillery unit. Designed to engage enemy units at long range.
Build Costs Energy icon -180
Mass icon -36
Time icon 180
Max Health Health icon 205
Speed 2.8 (Land)
Veterancy UEF veteran icon Kills icon 3 ( Health icon +1/s)
Intel (Radius) Vision: 18
Artillery - Projectile
DPS 60
Projectile  Damage
Damage radius
120
1
Salvo Size
Reload time
1(5) Projectiles
10 seconds
Range (min - max) 5 - 30
Cybran icon land1 artillery Cybran T1 Mobile Light Artillery: Medusa
URL0103 build btn f  s  e
  Versatile mobile artillery unit. Designed to engage enemy units at long range and disable them with an EMP blast.
Build Costs Energy icon -240
Mass icon -48
Time icon 240
Max Health Health icon 140
Speed 2.9 (Land)
Veterancy Cybran veteran icon Kills icon 3 ( Health icon +1/s)
Intel (Radius) Vision: 18
Artillery - Projectile
DPS 39
Projectile  Damage
Damage radius
195
2
Reload time 5 seconds
Range (min - max) 5 - 30
Aeon icon land1 artillery Aeon T1 Mobile Light Artillery: Fervor
UAL0103 build btn f  s  e
  Mobile light artillery. Designed to engage enemy units at long range.
Build Costs Energy icon -180
Mass icon -36
Time icon 180
Max Health Health icon 150
Speed 2.7 (Land)
Veterancy Aeon veteran icon Kills icon 3 ( Health icon +1/s)
Intel (Radius) Vision: 18
Artillery - Projectile
DPS 100
Projectile  Damage
Damage radius
200
0.5
Reload time 2 seconds
Range (min - max) 5 - 30
Seraphim icon land1 artillery Seraphim T1 Mobile Light Artillery: Zthuee
XSL0103 build btn f  s  e
  Amphibious mobile light artillery. Provides indirect fire support.
Build Costs Energy icon -180
Mass icon -54
Time icon 180
Max Health Health icon 170
Speed 2.7 (Hover)
Veterancy Seraphim veteran icon Kills icon 3 ( Health icon +1/s)
Intel (Radius) Vision: 18
Artillery - Projectile
DPS 77
Projectile  Damage
Damage radius
45
1.5
Salvo Size
Reload time
1(5) Projectiles
2.9 seconds
Range (min - max) 6 - 30

All T1 mobile artillery have the characteristics of a high firing angle, giving them the ability to shoot over obstacles otherwise known as indirect fire. They also have great DPS for their mass cost, and are therefore still useful in some circumstances late in the game. Early on, they are employed largely to destroy T1 point defenses due to their long ranges, and can, if ordered to attack a point just next to the point defense, usually destroy them without even getting into their range.

Factional Differences Edit

UEF Lobo: Has the highest HP and reload time of all the other factions' equivalents. Also is equipped with shell cam, or line of sight of the detonation area. Shells split into 5 smaller ones, much like the Seraphim Zthuee. Slower than the Cybran Medusa but faster than the Aeon Fervor and the Seraphim Zthuee.

Cybran Medusa: Has the lowest HP and second slowest reload time of all four factions equivalents. Has the lowest DPS, but its shell has EMP, or stuns its targets. Its stun ability makes it still useful late into the game, to paralyse enemy units. Has the second highest mass cost, highest energy cost and build time, but moves faster than the all the other equivalents.

Aeon Fervor: Has only 10 more HP than the Medusa, but boasts the highest DPS and rate of fire. It is also the cheapest T1 mobile artillery in terms of mass(along with the Lobo). Despite these advantages, the Fervor is cursed with a very small projectile damage radius of 0.5,the smallest and rendering it somewhat less useful against mobile targets and best used against structures or slow-moving units.

Seraphim Zthuee: Has the second highest HP but with the highest mass cost of the four mobile artilleries, being more expensive than the Aurora and Mantis, 2 mass cheaper than the MA12 Striker, and equivalent costs with the Thaam. Despite this, the Zthuee is arguably the most effective T1 mobile artillery for several reasons: it hovers, it has good damage and it has Lobo's area of effect. It has earned the nickname "Fobo" from Aeon Fervor and UEF Lobo because it combined UEF's projectile (also splits and also high AOE) and Aeon rate of fire (Fervor has the highest ROF).

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