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T1 point defense

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UEF T1 Point Defense: DM1 Plasma Cannon UEF T1 Point Defense: DM1 Plasma Cannon
UEF T1 Point Defense: DM1 Plasma Cannon f  s  e
  Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Image:Energy_icon.png -2000
Image:Mass_icon.png -250
Image:Time_icon.png 250
Max Health Image:Health_icon.png 1300
Veterancy Image:UEF_veteran_icon.png image:Kills_icon.png 6 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 150
Projectile  Damage
50
Rate of Fire
3 Projectiles/s
Range 26
Cybran T1 Point Defense: Auto Gun Cybran T1 Point Defense: Auto Gun
Cybran T1 Point Defense: Auto Gun f  s  e
  Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Image:Energy_icon.png -2000
Image:Mass_icon.png -250
Image:Time_icon.png 250
Max Health Image:Health_icon.png 1300
Veterancy Image:Cybran_veteran_icon.png image:Kills_icon.png 6 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 150
Projectile  Damage
50
Rate of Fire
3 Projectiles/s
Range 26
Aeon T1 Point Defense: Erupter Aeon T1 Point Defense: Erupter
Aeon T1 Point Defense: Erupter f  s  e
  Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Image:Energy_icon.png -2000
Image:Mass_icon.png -250
Image:Time_icon.png 250
Max Health Image:Health_icon.png 1300
Veterancy Image:Aeon_veteran_icon.png image:Kills_icon.png 6 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 150
Projectile  Damage
50
Rate of Fire
3 Projectiles/s
Range 26
Seraphim T1 Point Defense: Uttaus Seraphim T1 Point Defense: Uttaus
Seraphim T1 Point Defense: Uttaus f  s  e
  Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Image:Energy_icon.png -2000
Image:Mass_icon.png -250
Image:Time_icon.png 250
Max Health Image:Health_icon.png 1300
Veterancy Image:Seraphim_veteran_icon.png image:Kills_icon.png 6 ( image:Health_icon.png +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 150
Projectile  Damage
50
Rate of Fire
3 Projectiles/s
Range 26

The differences between the various faction's specific turrets are minimal, but enough to make each turret unique. These turrets can serve early on as defense against armies and later on as an assistant to your more powerful turrets. These turret also work well against close combat units, especially Monkeylord. These turrets are cheap enough to be deploy in huge numbers. With 150 DPS and the same range of many unit, theses unit can be use late into end game. Most Players often overlook this unit when attacking your base, focusing on your economy or your Counter strike units, and when their army enter firing range of 50+ of these pd, you have almost guarantee success in defending you base.


[edit] Factional Differences

The only known difference between the various turrets are the fact that the UEF and Cybran ones turn to face their target (approximately) 33% slower (and are less resistant to kiting as a result).

Cybran Auto Gun firing at group of Hunters