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Point Defenses
Tech 1 Point DefenseUEB2101 build btnURB2101 build btnUAB2101 build btnXSB2101 build btn
Tech 2 Point DefenseUEB2301 build btnURB2301 build btnUAB2301 build btnXSB2301 build btn
Tech 3 Heavy Point DefenseXEB2306 build btnNo-unitNo-unitNo-unit

UEF T1 Point Defense: DM1 Plasma Cannon UEF T1 Point Defense:  DM1 Plasma Cannon
UEF T1 Point Defense: DM1 Plasma Cannon
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.[ e ]
Build costsEnergy icon -2000
Mass icon -250
Time icon 250
Max healthHealth icon 1300
Veterancy UEF veteran icon Kills icon 6  (Health icon+1/s)
Intel (radius) Vision: 24
Direct Fire - Projectile
Damage per second 167
Projectile damage 50
Rate of fire 3.333 Projectiles/s
Range 26

Cybran T1 Point Defense: Auto Gun Cybran T1 Point Defense:  Auto Gun
Cybran T1 Point Defense: Auto Gun
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.[ e ]
Build costsEnergy icon -2000
Mass icon -250
Time icon 250
Max healthHealth icon 1300
Veterancy Cybran veteran icon Kills icon 6  (Health icon+1/s)
Intel (radius) Vision: 24
Direct Fire - Projectile
Damage per second 167
Projectile damage 50
Rate of fire 3.333 Projectiles/s
Range 26

Aeon T1 Point Defense: Erupter Aeon T1 Point Defense:  Erupter
Aeon T1 Point Defense: Erupter
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.[ e ]
Build costsEnergy icon -2000
Mass icon -250
Time icon 250
Max healthHealth icon 1300
Veterancy Aeon veteran icon Kills icon 6  (Health icon+1/s)
Intel (radius) Vision: 24
Direct Fire - Projectile
Damage per second 167
Projectile damage 50
Rate of fire 3.333 Projectiles/s
Range 26

Seraphim T1 Point Defense: Uttaus Seraphim T1 Point Defense:  Uttaus
Seraphim T1 Point Defense: Uttaus
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.[ e ]
Build costsEnergy icon -2000
Mass icon -250
Time icon 250
Max healthHealth icon 1300
Veterancy Seraphim veteran icon Kills icon 6  (Health icon+1/s)
Intel (radius) Vision: 24
Direct Fire - Projectile
Damage per second 167
Projectile damage 50
Rate of fire 3.333 Projectiles/s
Range 26

The differences between the various faction's specific turrets are minimal, but enough to make each turret unique. These turrets can serve early on as defense against armies and later on as an assistant to your more powerful turrets. These turrets also work well against close combat units, especially the Monkeylord. These turrets are cheap enough to be deployed in huge numbers and be easy to replace. With 150 DPS and the same range of many other unit, these units can be used late into a game. Most Players often overlook this unit when attacking your base, focusing on your economy or your Counter strike units, and when their army enters the firing range of 50+ of these pd, you almost have a guaranteed success in defending your base.


Factional Differences

The only known difference between the various turrets are the fact that the UEF and Cybran ones turn to face their target (approximately) 33% slower (and are less resistant to kiting as a result).


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