Point Defenses | ||||
---|---|---|---|---|
Tech 1 Point Defense | ||||
Tech 2 Point Defense | ||||
Tech 3 Heavy Point Defense |
UEF T1 Point Defense: DM1 Plasma Cannon | |
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.[ e ] | |
Build costs | -2000 -250 250 |
---|---|
Max health | 1300 |
Veterancy | 6 (+1/s) |
Intel (radius) | Vision: 24 |
Weapon: Light Plasma Cannon Direct Fire - Projectile |
|
Damage per second | 167 |
Projectile damage | 50 |
Rate of fire | 3.333 Projectiles/s |
Range | 26 |
Cybran T1 Point Defense: Auto Gun | |
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.[ e ] | |
Build costs | -2000 -250 250 |
---|---|
Max health | 1300 |
Veterancy | 6 (+1/s) |
Intel (radius) | Vision: 24 |
Weapon: Light Pulse Laser Direct Fire - Projectile |
|
Damage per second | 167 |
Projectile damage | 50 |
Rate of fire | 3.333 Projectiles/s |
Range | 26 |
Aeon T1 Point Defense: Erupter | |
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.[ e ] | |
Build costs | -2000 -250 250 |
---|---|
Max health | 1300 |
Veterancy | 6 (+1/s) |
Intel (radius) | Vision: 24 |
Weapon: Graviton Projector Direct Fire - Projectile |
|
Damage per second | 167 |
Projectile damage | 50 |
Rate of fire | 3.333 Projectiles/s |
Range | 26 |
Seraphim T1 Point Defense: Uttaus | |
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.[ e ] | |
Build costs | -2000 -250 250 |
---|---|
Max health | 1300 |
Veterancy | 6 (+1/s) |
Intel (radius) | Vision: 24 |
Weapon: Twin Barreled Oh Spectra Cannon Direct Fire - Projectile |
|
Damage per second | 167 |
Projectile damage | 50 |
Rate of fire | 3.333 Projectiles/s |
Range | 26 |
The differences between the various faction's specific turrets are minimal, but enough to make each turret unique. These turrets can serve early on as defense against armies and later on as an assistant to your more powerful turrets. These turrets also work well against close combat units, especially the Monkeylord. These turrets are cheap enough to be deployed in huge numbers and be easy to replace. With 150 DPS and the same range of many other unit, these units can be used late into a game. Most Players often overlook this unit when attacking your base, focusing on your economy or your Counter strike units, and when their army enters the firing range of 50+ of these pd, you almost have a guaranteed success in defending your base.
Factional Differences
The only known difference between the various turrets are the fact that the UEF and Cybran ones turn to face their target (approximately) 33% slower (and are less resistant to kiting as a result).