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Torpedo Launchers
Tech 1 Torpedo LauncherUEB2109 build btnURB2109 build btnUAB2109 build btnXSB2109 build btn
Tech 2 (Heavy) Torpedo LauncherUEB2205 build btnURB2205 build btnUAB2205 build btnXSB2205 build btn
Tech 3 Torpedo Ambushing SystemNo-unitXRB2308 build btnNo-unitNo-unit

UEF T1 Torpedo Launcher: DN1 UEF T1 Torpedo Launcher:  DN1
UEF T1 Torpedo Launcher: DN1
Anti-naval defense system.[ e ]
Build costsEnergy icon -3600
Mass icon -450
Time icon 450
Max healthHealth icon 1700
Veterancy UEF veteran icon Kills icon 6  (Health icon+1/s)
Intel (radius) Vision: 12
Water vision: 45
Sonar: 35
Anti Navy - Torpedo
Damage per second 75
Torpedo damage 150
Salvo size 2 Torpedos (in 0.7 s)
Reload time 4 seconds
Range 50

Cybran T1 Torpedo Launcher: Scuttle Cybran T1 Torpedo Launcher:  Scuttle
Cybran T1 Torpedo Launcher: Scuttle
Anti-naval defense system.[ e ]
Build costsEnergy icon -3600
Mass icon -450
Time icon 450
Max healthHealth icon 1600
Veterancy Cybran veteran icon Kills icon 6  (Health icon+1/s)
Intel (radius) Vision: 12
Water vision: 45
Sonar: 35
Anti Navy - Torpedo
Damage per second 94
Torpedo damage 125  (1s DoT)
Salvo size 3 Torpedos (in 1 s)
Reload time 4 seconds
Range 50

Aeon T1 Torpedo Launcher: Tide Aeon T1 Torpedo Launcher:  Tide
Aeon T1 Torpedo Launcher: Tide
Anti-naval defense system.[ e ]
Build costsEnergy icon -3600
Mass icon -450
Time icon 450
Max healthHealth icon 1625
Veterancy Aeon veteran icon Kills icon 6  (Health icon+1/s)
Intel (radius) Vision: 12
Water vision: 45
Sonar: 35
Anti Navy - Torpedo
Damage per second 75
Torpedo damage 150
Salvo size 2 Torpedos (in 0.7 s)
Reload time 4 seconds
Range 50

Seraphim T1 Torpedo Launcher: Sou-atha Seraphim T1 Torpedo Launcher:  Sou-atha
Seraphim T1 Torpedo Launcher: Sou-atha
Anti-naval defense system.[ e ]
Build costsEnergy icon -3600
Mass icon -450
Time icon 450
Max healthHealth icon 1650
Veterancy Seraphim veteran icon Kills icon 6  (Health icon+1/s)
Intel (radius) Vision: 12
Water vision: 45
Sonar: 35
Anti Navy - Torpedo
Damage per second 75
Torpedo damage 100
Salvo size 3 Torpedos (in 0.8 s)
Reload time 4 seconds
Range 50

The Tech 1 Torpedo Launchers are low-end naval defense structures.

Deployment

At 450 mass, torpedo launchers are rather expensive to deploy in the early game, but their heavy firepower and (relatively) high HP make them excellent at stopping enemy fleets. They outrange all T1 naval units. Any frigate moving into their firing radius will be heavily damaged or destroyed. All but the biggest fleets of T1 attack submarines will be destroyed by this defense unit.

Limitations

Although the T1 torpedo launcher inflicts about half as much DPS when compared to a T2 torpedo launcher, their short range makes them almost useless against T2 ships or higher. At about 40% the cost of their T2 equivalent, it is almost always more profitable to opt for the tech 2 version, if your economy allows it.

Advantages

In a pure comparison of DPS versus cost, these units are actually slightly more effective than their T2 counterparts. One of the times you should consider building T1 torpedo launchers rather than T2, is to stop non-hovering amphibious units (Galactic Colossus, The Brick, etc). These have few ways to retaliate, and must come into range when approaching the shore. Otherwise, there are few reasons to build this unit in the mid- to late-game.

Factional differences

The four Tech 1 Torpedo Launcher are the UEF DN1, the Cybran Scuttle, the Aeon Tide and the Seraphim Sou-atha. These units all have the same cost, range, and muzzle velocity, and almost equivalent HP. They do have different rates of fire and damage per shot. The Cybran Scuttle has a substantially higher damage per second than its counterparts in other factions (94 vs. 75). The Cybran and Seraphim versions also fire three torpedoes in each salvo providing them with an edge in overwhelming anti-torpedo countermeasures, while the UEF and Aeon fire only two.


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