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T2 Engineering Station

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Cybran icon structure2 engineer Cybran T2 Engineering Station: The Hive
XRB0104 build btn f  s  e
  Automatically repairs, reclaims, assists or captures any unit within its operational radius.
Build Costs Energy icon -2250
Mass icon -450
Time icon 900
Build Rate
Time icon15/s
Max Health Health icon 500
Intel (Radius) Vision: 15
Cybran icon structure2 engineer Cybran T2 Engineering Station: The Hive
XRB0204 build btn f  s  e
  Automatically repairs, reclaims, assists or captures any unit within its operational radius.
Build Costs Energy icon -1600
Mass icon -240
Time icon 1200
Build Rate
Time icon30 or 25 in 3603/s
Max Health Health icon 1250
Intel (Radius) Vision: 15
Cybran icon structure2 engineer Cybran T2 Engineering Station: The Hive
XRB0304 build btn f  s  e
  Automatically repairs, reclaims, assists or captures any unit within its operational radius.
Build Costs Energy icon -1600
Mass icon -240
Time icon 2400
Build Rate
Time icon45 or 35 in 3603/s
Max Health Health icon 2750
Intel (Radius) Vision: 15
Uef icon land1 engineer UEF T1 Engineering Drone: C-D2 "Rover-2"
XEA3204 build btn f  s  e
Build Costs Energy icon -500 or 2500 in 3603
Mass icon -50 or 250 in 3603
Time icon 150 or 750 in 3603
Build Rate
Time icon25 or 15 in 3603/s
Max Health Health icon 6
Speed 4 (Air)
Intel (Radius) Vision: 12
Death
Damage
Damage radius
10
1
Uef icon structure1 engineer UEF T2 Engineering Station: The Kennel
XEB0104 build btn f  s  e
  Automatically repairs, reclaims, assists or captures any unit within its operational radius.
Build Costs Energy icon -2750
Mass icon -550
Time icon 1100
Build Rate
Time icon20/s
Max Health Health icon 1000
Intel (Radius) Vision: 15
Uef icon structure3 engineer UEF T3 Engineering Station: The Kennel
XEB0204 build btn f  s  e
  Automatically repairs, reclaims, assists or captures any unit within its operational radius.
Build Costs Energy icon -2500
Mass icon -500
Time icon 2000
Build Rate
Time icon20/s
Max Health Health icon 3000
Intel (Radius) Vision: 15

There are two Tech 2 Engineering Stations in the game, the Cybran T2 Engineering Station, nicknamed The Hive and the UEF T2 Engineering Station, nicknamed The Kennel. While both are different in use, they both serve to "Get work done", as they both have very fast build speeds when compared to traditional engineers, especially after upgraded. When fully upgraded, The Hive is cheaper and has a faster build rate, but the Kennel's engineers (Rovers) can roam around, outside of their buildings' assist radius, making it a far more versatile building. The Rover's ability to roam around and reclaim or capture land units without fear of reprisal is considered an exploit by some.

Take care when building them near T3 Strategic Missile Launchers or T3 strategic missile defenses as they will often end up assisting them - usually to very little gain.

Factional DifferencesEdit

Unlike The Kennel, The Hive doesn't have any mobile mechanics that can be destroyed, resulting in having to waste your economy and time to rebuild them. The Hive also has two upgrades, as opposed to The Kennel, which has only one. On the other hand, The Kennel drone rebuild time and resources are quite low. Furthermore, if needed, The Kennel drones can work outside of their automatic operational range, albeit this can only be done manually. The Kennel drones can also perform other tasks while the original Kennel is upgrading, while The Hive cannot.


One disadvantage of the kennel is the fact that its drones fly and enemy ASFs will target them. When the drones are under shields the ASFs will attack the shields and take them out very quickly. This can leave vital structures open to attack from bombers or gunships. Players will usualy send a cloud of ASFs first and then patrol them around the base to distract AA while bombers do the damage on sniped or large scale air attacks, so these drones can actually help your enemy by giving them a way to take down the shields.

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