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Uef icon gunship2 transport UEF T2 Air Transport: C14 Star Lifter
UEA0104 build btn f  s  e
  Heavily armed, mid-level air transport. Equipped with riot guns and AA weapons. Can carry up to 12 units.
Build Costs Energy icon -12000
Mass icon -300
Time icon 2400
Max Health Health icon 1675
Speed
Fuel
15 (Air)
Fuel icon13:20
Veterancy UEF veteran icon Kills icon 3 ( Health icon +2/s)
Intel (Radius) Vision: 32
Direct Fire - Projectile
DPS 9
Projectile  Damage
3
Rate of Fire
3 Projectiles/s
Range 22
Anti Air - Projectile
DPS 24
Projectile  Damage
12
Salvo Size
Reload time
2 Projectiles
1 seconds
Range 20
Death
Damage
Damage radius
25
1
Cybran icon gunship2 transport Cybran T2 Air Transport: Dragon Fly
URA0104 build btn f  s  e
  Mid-level air transport. Armed with an auto-cannon and AA defense system. Can carry up to 10 units.
Build Costs Energy icon -12000
Mass icon -300
Time icon 2400
Max Health Health icon 1525
Speed
Fuel
15 (Air)
Fuel icon13:20
Veterancy Cybran veteran icon Kills icon 3 ( Health icon +2/s)
Intel (Radius) Vision: 32
Direct Fire - Projectile
DPS 4
Projectile  Damage
4
Rate of Fire
1 Projectile/s
Range 20
Anti Air - Projectile
DPS 36
Projectile  Damage
12
Rate of Fire
3 Projectiles/s
Range 20
Aeon icon gunship2 transport Aeon T2 Air Transport: Aluminar
UAA0104 build btn f  s  e
  Mid-level air transport. Armed with sonic pulse batteries. Can carry up to 12 units.
Build Costs Energy icon -12000
Mass icon -300
Time icon 2400
Max Health Health icon 1575
Speed
Fuel
15 (Air)
Fuel icon13:20
Veterancy Aeon veteran icon Kills icon 3 ( Health icon +2/s)
Intel (Radius) Vision: 32
Anti Air - Projectile
DPS 7
Projectile  Damage
6
Salvo Size
Reload time
3 Projectiles (in 0.2 s)
2.5 seconds
Range 20
Seraphim icon gunship2 transport Seraphim T2 Air Transport: Vishala
XSA0104 build btn f  s  e
  Mid-level air transport. Can carry up to 16 units.
Build Costs Energy icon -12000
Mass icon -300
Time icon 2400
Max Health Health icon 1625
Speed
Fuel
15 (Air)
Fuel icon13:20
Veterancy Seraphim veteran icon Kills icon 3 ( Health icon +2/s)
Intel (Radius) Vision: 32
Anti Air - Projectile
DPS 20
Projectile  Damage
5
Salvo Size
Rate of Fire
2 Projectiles
2 salvos/s
Range 20
Direct Fire - Projectile
DPS 6
Projectile  Damage
2
Rate of Fire
3 Projectiles/s
Range 22
Death
Damage
Damage radius
25
1

T2 Air Transports are stronger, better armored, carry more troops, and are all armed with a rapid fire weapon of some sort.

All T2 Air Transports possess an anti-air gun that makes them somewat effective at defending themselves from small groups of T1 Interceptors, but are generally inadequate against heavier threats like T2 Gunships, T2 Fighter-Bombers, or T3 Air Superiority Fighters. The Cybran, UEF and Seraphim transports also have some ground attack capability, though these capabilities should primarily be used for self defense. All T2 Air Transports serve as viable Ghetto Gunships, though the availability of T2 Gunships at that point reduce their usefulness in that role. They all possess the same price, build time, fuel capacity, vision radius, and speed. Transport and self-defensive capabilities vary between factions, however, and some T2 transports are clearly better than others. The UEF's Starlifter has the greatest ground attack capabilities and highest health rating. The Seraphim's Vishala has the best transport capabilities and average capabilities otherwise. The Cybran's Dragon Fly has the lowest capacity and the worst weaponry, making it easily the least powerful. The Aeon Aluminar has good anti-air ability but no anti-ground capability, but as it possesses 4 anti-air weapons it can fire from multiple angles and is perhaps the best at defending itself from interception by T1 fighters, despite its less than stellar DPS. Almost all factions will rely on T2 Air Transports if they want to move land units in the mid to later stages of the game, although the UEF have access to a T3 transport in Forged Alliance that makes their T2 largely obsolete. The most important feature of all T2 transports is that they have much better survivability than their T1 counterparts, and are able to sustain some noticeable damage before being taken down, although they are still fairly fragile.

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