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T2 amphibious tank

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UEF T2 Amphibious Tank: Riptide UEF T2 Amphibious Tank: Riptide
UEF T2 Amphibious Tank: Riptide f  s  e
  Amphibious tank. Provides direct-fire support with two riot guns.
Build Costs Image:Energy_icon.png -1980
Image:Mass_icon.png -363
Image:Time_icon.png 1320
Max Health Image:Health_icon.png 1700
Speed 3.7 (Hover)
Veterancy Image:UEF_veteran_icon.png image:Kills_icon.png 7 ( image:Health_icon.png +2/s)
Intel (Radius) Vision: 15
Direct Fire - Projectile
DPS 81
Projectile  Damage
13.5
Salvo Size
Rate of Fire
2 Projectiles
3 salvos/s
Range 18
Cybran T2 Amphibious Tank: Wagner Cybran T2 Amphibious Tank: Wagner
Cybran T2 Amphibious Tank: Wagner f  s  e
  Submersible, amphibious tank. Armed with a heavy bolter and torpedo launcher.
Build Costs Image:Energy_icon.png -1980
Image:Mass_icon.png -297
Image:Time_icon.png 1320
Max Health Image:Health_icon.png 1450
Speed 3.7 (Amphibious)
Veterancy Image:Cybran_veteran_icon.png image:Kills_icon.png 7 ( image:Health_icon.png +2/s)
Intel (Radius) Vision: 15
Water Vision: 20
Direct Fire - Projectile
DPS 50
Projectile  Damage
200
Reload time 4 seconds
Range 22
Direct Fire - Projectile
DPS 50
Projectile  Damage
50
Salvo Size
Reload time
2 Projectiles
2 seconds
Range 22
Anti Navy - Torpedo
DPS 3
Torpedo  Damage
6
Salvo Size
Reload time
2 Torpedos (in 0.7 s)
4 seconds
Range 32
Aeon T2 Assault Tank: Blaze Aeon T2 Assault Tank: Blaze
Aeon T2 Assault Tank: Blaze f  s  e
  Fast, lightly armored tank. Armed with dual, rapid-fire autoguns.
Build Costs Image:Energy_icon.png -1320
Image:Mass_icon.png -220
Image:Time_icon.png 880
Max Health Image:Health_icon.png 1050
Speed 3.7 (Hover)
Veterancy Image:Aeon_veteran_icon.png image:Kills_icon.png 6 ( image:Health_icon.png +2/s)
Intel (Radius) Vision: 15
Direct Fire - Projectile
DPS 45
Projectile  Damage
15
Rate of Fire
3 Projectiles/s
Range 23
Seraphim T2 Hover Tank: Yenzyne Seraphim T2 Hover Tank: Yenzyne
Seraphim T2 Hover Tank: Yenzyne f  s  e
  Amphibious tank. Armed with a single cannon.
Build Costs Image:Energy_icon.png -1320
Image:Mass_icon.png -220
Image:Time_icon.png 880
Max Health Image:Health_icon.png 1300
Speed 3.7 (Hover)
Veterancy Image:Seraphim_veteran_icon.png image:Kills_icon.png 6 ( image:Health_icon.png +2/s)
Intel (Radius) Vision: 15
Direct Fire - Projectile
DPS 44
Projectile  Damage
175
Reload time 4 seconds
Range 18

Tech 2 Amphibious Tanks are actually quite variable in both price and the role they play on the battlefield, but all of them are useful units in the correct situation. For instance, the Riptide is by far more powerful than other UEF land units, also costing more - its cost and DPS more in line with an Obsidian or an Ilshavoh, as opposed to the Pillar - the UEF's Heavy Tank.

However, being an amphibious tank, it's not quite as strong, DPS-wise as its land-based counterparts. With that in mind, in a straight 1-on-1 fight with either an Obsidian or an Ilshavoh, it will lose, as it has a shorter range and less health, however it does have more speed, often making it more useful in the backwards and forwards fights that occur in the early game. Similarly, other amphibious tanks tend not to give you quite as much DPS/Hp per unit mass as a land-based equivalent, and so careful consideration over which is best for the job at hand is always required.

Looking at the other amphibious tanks, the Cybran Wagner goes under the water, as opposed to above it - helping keep it concealed while the opponent does not have sonar, but simply leaving it exposed to submarines after the early game, its secondary torpedoes being all but useless in a fight with a submarine.

The Aeon and Seraphim Amphibious tanks fulfil much the same role as one another - they are cheaper than their main T2 direct fire units and more mobile - allowing them to fulfil the role of skirmishing tanks early on, however as the Aeon Amphibious Tank has a longer range and higher rate of fire than the Seraphim one, the Seraphim's hover tank is arguably the weakest of the four.

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