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Tech 2 Air Unit
Fighter/BomberDEA0202 build btnDRA0202 build btnXAA0202 build btnXSA0202 build btn
Torpedo BomberUEA0204 build btnURA0204 build btnUAA0204 build btnXSA0204 build btn
GunshipUEA0203 build btnURA0203 build btnUAA0203 build btnXSA0203 build btn
Air TransportUEA0104 build btnURA0104 build btnUAA0104 build btnXSA0104 build btn
Guided MissileNo-unitNo-unitDAA0206 build btnNo-unit
Gunships
Tech 1 Light GunshipNo-unitXRA0105 build btnNo-unitNo-unit
Tech 2 GunshipUEA0203 build btnURA0203 build btnUAA0203 build btnXSA0203 build btn
Tech 3 Heavy/AA GunshipUEA0305 build btnXRA0305 build btnXAA0305 build btnNo-unit
ExperimentalNo-unitURA0401 build btnNo-unitNo-unit

UEF T2 Gunship: Stinger UEF T2 Gunship:  Stinger
UEF T2 Gunship: Stinger
Light gunship. Equipped with one riot gun and a single transportation clamp.[ e ]
Build costsEnergy icon -6000
Mass icon -300
Time icon 2000
Max healthHealth icon 1100
Speed
Fuel
12 (Air)
Fuel icon6:40
Veterancy UEF veteran icon Kills icon 6  (Health icon+2/s)
Intel (radius) Vision: 32
Direct Fire - Projectile
Damage per second 60
Projectile damage 20
Rate of fire 3 Projectiles/s
Range 22
Weapon: Air Crash
Death
Damage 100
Damage radius 1

Cybran T2 Gunship: Renegade Cybran T2 Gunship:  Renegade
Cybran T2 FA Gunship: Renegade
Fast-attack copter. Armed with twin rocket tubes.[ e ]
Build costsEnergy icon -6000
Mass icon -300
Time icon 2000
Max healthHealth icon 1040
Speed
Fuel
12 (Air)
Fuel icon6:40
Veterancy Cybran veteran icon Kills icon 6  (Health icon+2/s)
Intel (radius) Vision: 32
Direct Fire - Projectile
Damage per second 60
Projectile damage 20
Damage radius 3
Salvo size 3 Projectiles (in 0.4 s)
Reload time 1 seconds
Range 22
Weapon: Air Crash
Death
Damage 100
Damage radius 1

Aeon T2 Gunship: Specter Aeon T2 Gunship:  Specter
Aeon T2 Gunship: Specter
Armored gunship. Quad-barreled light laser mounted on its underside.[ e ]
Build costsEnergy icon -6000
Mass icon -300
Time icon 2000
Max healthHealth icon 1060
Speed
Fuel
12 (Air)
Fuel icon6:40
Veterancy Aeon veteran icon Kills icon 6  (Health icon+2/s)
Intel (radius) Vision: 32
Direct Fire - Projectile
Damage per second 65
Projectile damage 13
Salvo size 4 Projectiles (in 0.3 s)
Rate of fire 1.3 salvos/s
Range 22
Weapon: Air Crash
Death
Damage 100
Damage radius 1

Seraphim T2 Gunship: Vulthoo Seraphim T2 Gunship:  Vulthoo
Seraphim T2 Gunship: Vulthoo
Heavily armored gunship. Armed with four heavy Phasic autoguns.[ e ]
Build costsEnergy icon -6000
Mass icon -300
Time icon 2000
Max healthHealth icon 1080
Speed
Fuel
12 (Air)
Fuel icon6:40
Veterancy Seraphim veteran icon Kills icon 6  (Health icon+2/s)
Intel (radius) Vision: 32
Direct Fire - Projectile
Damage per second 30
Projectile damage 12
Salvo size 2 Projectiles (in 0.1 s)
Rate of fire 1.3 salvos/s
Range 22
Weapon: Air Crash
Death
Damage 100
Damage radius 1

Tech 2 Gunships are air units which make use of ventral-mounted weaponry to provide air-to-ground support, either to assist a land or naval army or raid an opponent's undefended mass extractors. The Tech 2 versions are the most general of the gunship type, being available to all factions.

Tactics[]

Having a modest price increase over T1 (although T2 power generators are still a necessity, with an unassisted energy drain from a T2 factory of 270 e/s for all factions), and with high DPS, gunships are a great way to leverage an air advantage gained at T1. They are positioned in cost between the cheaper T1 attack bombers and the more expensive T2 fighter/bomber.

Gunships are effectively the way for a player to leverage air superiority and air factory build power into anti-ground damage once they have established air superiority with T1 interceptors. They are low mass units making them almost as easy to mass as T1 bombers, but with far higher sustained DPS. This forces the enemy to make AA units at the expense of land armies, either anti-air units, defensive turrets, or interceptors.

The gunship player's situation will be impacted by the enemy's choice of defensive unit. For example, while flak turrets deny gunship presence, this also costs the enemy mass which they will be wasting more than the price of the gunships, once their damage has been accounted for. Additionally, gunships can simply run away if they are threatened by static defenses, and find a weak point or simply get reclaimed and recycled by their owner. Even so, a direct frontal assault on enemy bases is generally situational if not an outright risky idea because of the area effect damage. On the other hand, air-to-air fighter solutions are extremely effective at destroying and pursuing gunships, as even T1 Interceptors travel 25% faster than T2 gunships and the gunships lack defensive weaponry. They are likely to attract enemy fighter attention if left in hostile territory for any length of time.

Gunships have two other alternative niches: they can fire at enemy gunships (although not other planes) and can also be used to perform ACU assassination such as the Gunship kill strategy.

Factional Differences[]

Each faction has identical cost, speed, vision and range. There is slight variation in health and dps but it is generally around 1070HP/60DPS overall.

UEF[]

The Stinger utilizes a Hells Fury Riot Gun and features a transport clamp (which can carry a single tech 1 or tech 2 unit). This allows it to carry a Mech Marine for constantly increased DPS, or Sky Boxer to deploy into anti-air. It can also be used to ferry an army across obstructing bodies of water in-situ. It also features the highest armor level of any T2 gunship.

Cybran[]

The Renegade has the weakest armor of all of the gunships, however it is equipped with an Iridium Rocket Pack capable of dealing larger amounts of area damage, making it perfect for attacking clusters of units and shield-less bases.

Aeon[]

The Specter has average armor but it's weapon features both a slightly higher DPS and the fastest ROF of all of the gunships. It is thus reasonably effective in most combat situations.

Seraphim[]

The Vulthoo has the second highest armor of all gunships. It's weapon characteristics are similar to the Aeon's and thus has similar applications. Since the Seraphim lack a T3 Gunship, this ship is essential even into tech 3.

However, since it has no transport clamp, equal DPS, and less health, the Vulthoo is, like the Aeon T1 Attack Submarine, weaker but just as expensive as it's UEF counterpart.

T2 Gunships

Examples of each T2 gunship.

Specters Attacking

Two Specters attacking four Loyalists.

Renegades insitu

Two old model Cybran Renegades in close formation

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