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Tech 2 Land Units
Heavy BotDEL0204 build btnDRL0204 build btnNo-unitXSL0202 build btn
Heavy TankUEL0202 build btnURL0202 build btnUAL0202 build btnNo-unit
Amphibious TankUEL0203 build btnURL0203 build btnXAL0203 build btnXSL0203 build btn
Mobile AA Flak ArtilleryUEL0205 build btnURL0205 build btnUAL0205 build btnXSL0205 build btn
Mobile Missile LauncherUEL0111 build btnURL0111 build btnUAL0111 build btnXSL0111 build btn
Mobile DefenseUEL0307 build btnURL0306 build btnUAL0307 build btnNo-unit
OtherXEL0209 build btnXRL0302 build btnNo-unitNo-unit
Tactical missile launchers
Tech 2 tactical missile launcherUEB2108 build btnURB2108 build btnUAB2108 build btnXSB2108 build btn
Tech 2 mobile missile launcherUEL0111 build btnURL0111 build btnUAL0111 build btnXSL0111 build btn
Tech 2 cruiserUES0202 build btnNo-unitNo-unitXSS0202 build btn
Tech 3 strategic missile submarineUES0304 build btnURS0304 build btnUAS0304 build btnNo-unit
Other tech 3 mobile missile launcherXEL0306 build btnNo-unitXAS0306 build btnXSS0303 build btn

UEF T2 Mobile Missile Launcher: Flapjack UEF T2 Mobile Missile Launcher:  Flapjack
UEF T2 Mobile Missile Launcher: Flapjack
Heavily armored, mobile tactical missile launcher. Designed to attack at long range.[ e ]
Build costsEnergy icon -1500
Mass icon -200
Time icon 1000
Max healthHealth icon 825
Speed2.8 (Land)
Veterancy UEF veteran icon Kills icon 3  (Health icon+2/s)
Intel (radius) Vision: 18
Missile - Tactical Missile
Damage per second 40
Missile damage 200
Damage radius 0.5
Reload time 5 seconds
Range (min–max) 5 – 60

Cybran T2 Mobile Missile Launcher: Viper Cybran T2 Mobile Missile Launcher:  Viper
Cybran T2 Mobile Missile Launcher: Viper
Mobile missile launcher. Designed to attack at long range.[ e ]
Build costsEnergy icon -1500
Mass icon -200
Time icon 1000
Max healthHealth icon 700
Speed2.9 (Land)
Veterancy Cybran veteran icon Kills icon 3  (Health icon+2/s)
Intel (radius) Vision: 18
Missile - Tactical Missile
Damage per second 36
Missile damage 120
Damage radius 0.5
Reload time 3.3 seconds
Range (min–max) 4 – 60

Aeon T2 Mobile Missile Launcher: Evensong Aeon T2 Mobile Missile Launcher:  Evensong
Aeon T2 Mobile Missile Launcher: Evensong
Mobile tactical missile launcher. Missile has medium range and inflicts light damage.[ e ]
Build costsEnergy icon -1500
Mass icon -200
Time icon 1000
Max healthHealth icon 750
Speed2.7 (Land)
Veterancy Aeon veteran icon Kills icon 3  (Health icon+2/s)
Intel (radius) Vision: 18
Missile - Tactical Missile
Damage per second 40
Missile damage 400
Damage radius 1
Reload time 10 seconds
Range (min–max) 3 – 60

Seraphim T2 Mobile Missile Launcher: Ythisah Seraphim T2 Mobile Missile Launcher:  Ythisah
Seraphim T2 Mobile Missile Launcher: Ythisah
Relatively fast-moving mobile tactical missile launcher.[ e ]
Build costsEnergy icon -1500
Mass icon -200
Time icon 1000
Max healthHealth icon 800
Speed2.85 (Land)
Veterancy Seraphim veteran icon Kills icon 3  (Health icon+2/s)
Intel (radius) Vision: 18
Missile - Tactical Missile
Damage per second 40
Missile damage 270
Damage radius 0.5
Reload time 6.7 seconds
Range (min–max) 4 – 60

Mobile Missile Launchers (often abbreviated to MML) are a class of units in Supreme Commander. They serve as T2 Indirect fire units for all the factions. Typically, they can inflict heavy damage at long range, with a high degree of accuracy because the missiles home in on their targets. MMLs, like TMLs, can be rendered less effective or ineffective in the presence of units possessing TMD.

MMLs are most useful in augmenting existing T1 armies to gain a large advantage over opposing T1 armies, being able to destroy most T1 units in a single round from far away, as well as being able to out-range T1 PDs. They are also good at going against T2 PDs, as they have a greater range, however T2 PDs are often defended by either a shield or a TMD, often making it more difficult than it would first appear to be to destroy one using MMLs alone.

Factional Differences[]

The four T2 MMLs are: The Flapjack, the Viper, the Evensong, and the Ythisah.

All of the missile launchers have a low rate of fire, especially the Evensong. The Ythisah has the next lowest rate of fire, then the FlapJack, and finally the Viper has the highest rate of fire. The Viper's missile, since it is a Loa Missile, will split if intercepted by TMD [except Aeon and Loyalist TMD]. The Viper has less dps and health than its counterparts.

Out of all the MMLs, the Evensong is the most overkill-prone, and also misses frequently due to its swerving missile. However, it has a slightly higher damage radius, and a lower minimum range than its counterparts, followed by the Viper and Ythisah, then the UEF Flapjack.

Notes[]

In stats, all of the T2 mobile launchers do less damage per second than a single T1 mobile artillery unit[with the exception of the medusa, which has an EMP weapon]. In fact, a Fervor does over twice the damage per second, but has a significantly shorter range.

There is also a T3 mobile missile launcher for the UEF, named the Spearhead. It is better than its T2 counterparts as it launches three missiles.

Ironically, the Aeon Evensong is the only MML to have a significant damage radius of 1 rather 0.5, to compensate for its extremely low rate of fire compared to its counterparts, and its inaccuracy.

Snapshot 1 (4-8-2011 9-45 PM)

A stealthed group of Vipers attacks a base

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