Submarines | ||||
---|---|---|---|---|
Attack Submarine | ||||
T2/T3 Submarine Hunter | ||||
Destroyer | ||||
Strategic Missile Submarine | ||||
Experimental Submarine |
Tech 2 Naval Units | ||||
---|---|---|---|---|
Submarine Hunter | ||||
Destroyer | ||||
Cruiser | ||||
Naval Defense |
UEF T2 Torpedo Boat: Cooper | |
Dedicated sub-killer. Armed with a torpedo tube and anti-torpedo charges.[ e ] | |
Build costs | -7200 -900 3600 |
---|---|
Max health | 1750 |
Speed | 6 (Water) |
Veterancy | 4 (+2/s) |
Intel (radius) | Vision: 32 Water vision: 45 Sonar: 35 |
Weapon: Angler Torpedo Anti Navy - Torpedo |
|
Damage per second | 96 |
Torpedo damage | 80 |
Salvo size | 4 Torpedos (in 0.9 s) |
Reload time | 3.3 seconds |
Range | 50 |
Weapon: Smart Charge AntiTorpedo Defense - Anti Torpedo |
|
Damage per second | 2 |
Anti Torpedo damage | 2 |
Salvo size | 2 Anti Torpedos |
Reload time | 2.5 seconds |
Range (min–max) | 10 – 25 |
Cybran T2 Submarine Killer: Barracuda | |
Mid-level anti-naval unit. Equipped with mobile sonar stealth. Effective against surface vessels and submerged units.[ e ] | |
Build costs | -8800 -1100 4400 |
---|---|
Consumption | -30 |
Max health | 1430 |
Speed | 6.5 (SurfacingSub) |
Veterancy | 8 (+2/s) |
Intel (radius) | Stealth: Self Vision: 32 Water vision: 32 Sonar: 60 |
Weapon: Nanite Torpedo Anti Navy - Torpedo |
|
Damage per second | 113 |
Torpedo damage | 75 (0.5s DoT) |
Salvo size | 6 Torpedos (in 1.5 s) |
Reload time | 4 seconds |
Range | 45 |
Weapon: Anti-Torpedo Flare Defense - Anti Torpedo |
|
Damage per second | 0 |
Anti Torpedo damage | 2 |
Salvo size | 2 Anti Torpedos |
Reload time | 20 seconds |
Range | 25 |
Aeon T2 Submarine Hunter: Vesper | |
Submerged anti-naval unit. Effective against both surface vessels and submerged units.[ e ] | |
Build costs | -8800 -1100 4400 |
---|---|
Max health | 1800 |
Speed | 6.5 (SurfacingSub) |
Veterancy | 8 (+2/s) |
Intel (radius) | Vision: 32 Water vision: 45 Sonar: 60 |
Weapon: Chrono Torpedo Anti Navy - Torpedo |
|
Damage per second | 90 |
Torpedo damage | 90 |
Salvo size | 4 Torpedos (in 0.9 s) |
Reload time | 4 seconds |
Range | 45 |
Weapon: Quasar Anti-Torpedo Defense - Anti Torpedo |
|
Damage per second | 1 |
Anti Torpedo damage | 2 |
Salvo size | 2 Anti Torpedos |
Reload time | 7.7 seconds |
Range | 32 |
Submarine hunters are T2 units designed to destroy submerged units (submarines). As such they are all armed with torpedos and anti-torpedo weaponry to effectively attack enemy submarines but have no other armaments. All submarine hunters, excluding the Cooper, can submerge to avoid anti-surface fire.
In practice, other than the UEF T2 Torpedo Boat, Submarine Hunters are essentially Tech 2 Attack Submarines, and can be used accordingly.
Factional Differences[]
The UEF T2 Torpedo Boat: Cooper is the cheapest of the submarine hunters, but is also the only one which cannot submerge, a significant disadvantage. It is, however, reasonably tough and powerful for its cost, and its torpedoes have a slightly greater range. Its anti-torpedo system fires faster than the Barracuda's or Vesper's. Its really more meant to compensate for the lackluster torpedoes of the Valiant-class than to do the same jobs as the other two.
The Cybran T2 Submarine Killer: Barracuda has traits very typical of the Cybran Nation. It has powerful torpedoes which deal damage over time and stealth,but suffers from low health, and Its anti-torpedoes are the slowest to reload in the game, alongside the Seraphim T1 attack submarine
The Aeon T2 Submarine Hunter: Vesper has the lowest DPS, but highest HP, and its anti-torpedoes have the highest range of the three.
The Seraphim don't technically have a T2 Submarine Hunter, but they do have two units which serve broadly in this capacity. They have the Uashavoh, their T2 submersible Destroyer, and they have the Yathsou, their T3 Submarine Hunter. Arguably, between the two of them, the Seraphim have the best "submarine" attack force, despite their having no one unit at T2 dedicated to this.