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Artillery installations
Tech 2 Artillery InstallationUEB2303 build btnURB2303 build btnUAB2303 build btnXSB2303 build btn
Tech 3 Heavy Artillery InstallationUEB2302 build btnURB2302 build btnUAB2302 build btnXSB2302 build btn
Experimental Artillery InstallationUEB2401 build btnNo-unitXAB2307 build btnNo-unit

UEF T3 Heavy Artillery Installation: Duke UEF T3 Heavy Artillery Installation:  Duke
UEF T3 Heavy Artillery Installation: Duke
Stationary heavy artillery with excellent range, accuracy and damage potential.[ e ]
Build costsEnergy icon -900000
Mass icon -90000
Time icon 30000
Max healthHealth icon 15000
Veterancy UEF veteran icon Kills icon 30  (Health icon+3/s)
Intel (radius) Vision: 28
Artillery - Projectile
Damage per second 550
Projectile damage 5500
Damage radius 5
Energy required Energy icon -8000 (-4000/s)
Reload time 10 seconds
Range (min–max) 150 – 750

Cybran T3 Heavy Artillery Installation: Disruptor Cybran T3 Heavy Artillery Installation:  Disruptor
Cybran T3 Heavy Artillery Installation: Disruptor
Heavy artillery with excellent range, accuracy and damage potential.[ e ]
Build costsEnergy icon -870000
Mass icon -87000
Time icon 29000
Max healthHealth icon 10500
Veterancy Cybran veteran icon Kills icon 30  (Health icon+3/s)
Intel (radius) Vision: 28
Artillery - Projectile
Damage per second 460
Projectile damage 4600
Damage radius 8
Energy required Energy icon -7000 (-3500/s)
Reload time 10 seconds
Range (min–max) 150 – 700

Aeon T3 Heavy Artillery Installation: Emissary Aeon T3 Heavy Artillery Installation:  Emissary
Aeon T3 Heavy Artillery Installation: Emissary
Heavy artillery with excellent range, accuracy and damage potential.[ e ]
Build costsEnergy icon -915000
Mass icon -91500
Time icon 30500
Max healthHealth icon 12000
Veterancy Aeon veteran icon Kills icon 30  (Health icon+3/s)
Intel (radius) Vision: 28
Artillery - Projectile
Damage per second 600
Projectile damage 12000  (2s DoT)
Damage radius 4
Energy required Energy icon -8500 (-4250/s)
Reload time 20 seconds
Range (min–max) 150 – 900

Seraphim T3 Heavy Artillery Installation: Hovatham Seraphim T3 Heavy Artillery Installation:  Hovatham
Seraphim T3 Heavy Artillery Installation: Hovatham
Stationary heavy artillery with excellent range, accuracy and damage potential. Requires resources to fire.[ e ]
Build costsEnergy icon -885000
Mass icon -88500
Time icon 29500
Max healthHealth icon 13500
Veterancy Seraphim veteran icon Kills icon 30  (Health icon+3/s)
Intel (radius) Vision: 28
Artillery - Projectile
Damage per second 500
Projectile damage 5000
Damage radius 6
Energy required Energy icon -7500 (-3750/s)
Reload time 10 seconds
Range (min–max) 150 – 825

T3 heavy artillery installations are tech-3 structures designed to perform long-range bombardment of enemy bases.

Cost-effectiveness[]

T3 heavy artillery are extremely expensive. Although not in the same price range as the game-enders, they are roughly 3-4 times as expensive as most Experimental units and should be reserved for situations where experimental units or overwhelming numbers of T3 units would be incapable of doing the job, such as super-heavy defence lines capable of chewing up a Galactic Colossus. Nukes can also be considered as a much cheaper alternative if your opponent is careless enough to neglect their defence. Still, T3 artillery is much harder to counter, and has more hit points than the game enders (except the Scathis, which is usually only covered by Cybran Shields)  and is cheaper in the long run compare to strategic weapons. Plus they can start firing immediately, rather than having to build their weapons.

Adjacency bonus[]

Surrounding an artillery installation with power generators allow it to fire more efficiently, and more often. A Duke surrounded by T3 Power generators could fire 5 shots in the time it would usually fire 4.

Factional differences[]

UEF Duke[]

Duke

The Duke is the second-most inaccurate, the second-lowest in range, and the second-lowest in damage radius. However, it has a low firing randomness among T3 artilleries and has the second-highest damage. It is thus effective at targeting bases and punching through shields, but cannot effectively hit mobile units.

Cybran Disruptor[]

Disruptor insitu

The Disruptor has a short range and high inaccuracy, but has a large damage radius. These qualities allow it to deal damage to large portions of bases, but make it poor at punching through individual shields.

Aeon Emissary[]

Emissary

The Emissary has high accuracy and range, and is notable for the fact that it deals more than 2 times the damage of other T3 artilleries. It is extremely effective at punching through shields and destroying targets in a small area. It has double the reload time of the other faction's counterparts, and costs the most. It should be used only when other methods do not work.

Seraphim Hovatham[]

Serat3arty

The Hovatham has relatively low damage, high inaccuracy, high damage radius, and low energy drain.

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