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T3 heavy artillery installation

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Uef icon structure3 artillery UEF T3 Heavy Artillery Installation: Duke
UEB2302 build btn f  s  e
  Stationary heavy artillery with excellent range, accuracy and damage potential.
Build Costs Energy icon -900000
Mass icon -90000
Time icon 30000
Max Health Health icon 15000
Veterancy UEF veteran icon Kills icon 30 ( Health icon +3/s)
Intel (Radius) Vision: 28
Artillery - Projectile
DPS 550
Projectile  Damage
Damage radius
Energy Required
5500
5
Energy icon-8000 (-4000/s)
Reload time 10 seconds
Range (min - max) 150 - 750
Cybran icon structure3 artillery Cybran T3 Heavy Artillery Installation: Disruptor
URB2302 build btn f  s  e
  Heavy artillery with excellent range, accuracy and damage potential.
Build Costs Energy icon -870000
Mass icon -87000
Time icon 29000
Max Health Health icon 10500
Veterancy Cybran veteran icon Kills icon 30 ( Health icon +3/s)
Intel (Radius) Vision: 28
Artillery - Projectile
DPS 460
Projectile  Damage
Damage radius
Energy Required
4600
8
Energy icon-7000 (-3500/s)
Reload time 10 seconds
Range (min - max) 150 - 700
Aeon icon structure3 artillery Aeon T3 Heavy Artillery Installation: Emissary
UAB2302 build btn f  s  e
  Heavy artillery with excellent range, accuracy and damage potential.
Build Costs Energy icon -915000
Mass icon -91500
Time icon 30500
Max Health Health icon 12000
Veterancy Aeon veteran icon Kills icon 30 ( Health icon +3/s)
Intel (Radius) Vision: 28
Artillery - Projectile
DPS 600
Projectile  Damage
Damage radius
Energy Required
12000  (2s DoT)
4
Energy icon-8500 (-4250/s)
Reload time 20 seconds
Range (min - max) 150 - 900
Seraphim icon structure3 artillery Seraphim T3 Heavy Artillery Installation: Hovatham
XSB2302 build btn f  s  e
  Stationary heavy artillery with excellent range, accuracy and damage potential. Requires resources to fire.
Build Costs Energy icon -885000
Mass icon -88500
Time icon 29500
Max Health Health icon 13500
Veterancy Seraphim veteran icon Kills icon 30 ( Health icon +3/s)
Intel (Radius) Vision: 28
Artillery - Projectile
DPS 500
Projectile  Damage
Damage radius
Energy Required
5000
6
Energy icon-7500 (-3750/s)
Reload time 10 seconds
Range (min - max) 150 - 825

T3 heavy artillery installations are tech-3 structures designed to perform long-range bombardment of enemy bases. They are indirect fire units.

T3 heavy artillery are extremely expensive. Although not in the same price range as the game-enders, they are roughly 3-4 times as expensive as most Experimental units and should be reserved for situations where experimental units or overwhelming numbers of T3 units would be incapable of doing the job, such as super-heavy defence lines capable of chewing up a Galactic Colossus. Nukes can also be considered as a much cheaper alternative if your opponent is careless enough to neglect their defence. Still, T3 artillery is much harder to counter, and has more hit points than the game enders (except the Scathis, which is usually only covered by Cybran Shields)  and is cheaper in the long run compare to strategic weapons. Plus they can start firing immediately, rather than having to build their weapons.

Note: Surrounding an artillery installation with power generators allow it to fire more efficiently, and more often. A Duke surrounded by T3 Power generators could fire 5 shots in the time it would usually fire 4.

Factional Differences Edit

UEF Edit

The Duke is the second-most inaccurate, the second-lowest in range, and the second-lowest in damage radius. However, it has a low firing randomness among T3 artilleries and has the second-highest damage. It is thus effective at targeting bases and punching through shields, and even, if needed, destroying that darn battleship that's been pounding your shores for the last 5 minutes, but cannot effectively hit mobile units.

Cybran Edit

The Disruptor has a short range and high inaccuracy, but has a large damage radius. These qualities allow it to deal damage to large portions of bases, but make it poor at punching through individual shields.

Aeon Edit

The Emissary has high accuracy and range, and is notable for the fact that it deals more than 2 times the damage of other T3 artilleries. It is extremely effective at punching through shields and destroying targets in a small area. It has double the reload time of the other faction's counterparts, and costs the most. It should be used only when other methods do not work.

Seraphim Edit

The Hovatham has relatively low damage, high inaccuracy, high damage radius, and low energy drain.

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