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Uef icon structure3 antimissile UEF T3 Strategic Missile Defense: Nuke Eliminator
UEB4302 build btn f  s  e
  Strategic missile defense. Protection is limited to the structure's operational area.
Build Costs Energy icon -105000
Mass icon -7500
Time icon 4500
Build Rate
Time icon1080/s
Max Health Health icon 3800
Intel (Radius) Vision: 20
Defense - Anti Missile
Anti Missile  Damage
30
Range 90
Anti Missile cost Energy icon -360000 (-1500/s)
Mass icon -3600 (-15/s)
Time icon 259200 (4:00s)
Cybran icon structure3 antimissile Cybran T3 Strategic Missile Defense: Guardian
URB4302 build btn f  s  e
  Strategic missile defense. Protection is limited to the structure's operational area.
Build Costs Energy icon -105000
Mass icon -7500
Time icon 4500
Build Rate
Time icon1080/s
Max Health Health icon 3800
Intel (Radius) Vision: 20
Defense - Anti Missile
Anti Missile  Damage
30
Range 90
Anti Missile cost Energy icon -360000 (-1500/s)
Mass icon -3600 (-15/s)
Time icon 259200 (4:00s)
Aeon icon structure3 antimissile Aeon T3 Strategic Missile Defense: Patron
UAB4302 build btn f  s  e
  Strategic missile defense. Protection is limited to the structure's operational area.
Build Costs Energy icon -105000
Mass icon -7500
Time icon 4500
Build Rate
Time icon1080/s
Max Health Health icon 3800
Intel (Radius) Vision: 20
Defense - Anti Missile
Anti Missile  Damage
30
Range 90
Anti Missile cost Energy icon -360000 (-1500/s)
Mass icon -3600 (-15/s)
Time icon 259200 (4:00s)
Seraphim icon structure3 antimissile Seraphim T3 Strategic Missile Defense: Ythisioz
XSB4302 build btn f  s  e
  Strategic missile defense. Protection is limited to the structure's operational area.
Build Costs Energy icon -105000
Mass icon -7500
Time icon 4500
Build Rate
Time icon1080/s
Max Health Health icon 3800
Intel (Radius) Vision: 20
Defense - Anti Missile
Anti Missile  Damage
30
Range 90
Anti Missile cost Energy icon -360000 (-1500/s)
Mass icon -3600 (-15/s)
Time icon 259200 (4:00s)

The T3 strategic missile defense, SMD for short, are stationary structures launching ordinance to defeat incoming ICBMs directed towards the protected area.

SMDs are built in the same fashion as the SMLs, with both launcher and ammunition to be built. Once loaded, Defense Missiles are launched automatically as soon as a nuke enters range, however it still must be reloaded after use. Nukes, launched by the player or allies, will not be targeted.

Counter-nukes are visible on the map, abeit no audio cue, shown as a red no-entry symbol; notifiing the attacking commander that the target has active anti-nukes in the area.

It is a valuable defense if you're expecting heavy use of nuclear armaments and because SMDs are built and loaded faster than SMLs, alert ACUs may often so-called nuke-proof their bases. Furthermore, base size should be considered with building more than one SMDs, so that their range can cover the expanse of the facility; Preventing a shrewd commander from landing a precise strike on outlaying buildings.

For more information on strategic warfare, see T3 strategic missile launcher