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Uef icon structure3 missile UEF T3 Strategic Missile Launcher: Stonager
UEB2305 build btn f  s  e
  Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.
Build Costs Energy icon -210000
Mass icon -15000
Time icon 9000
Build Rate
Time icon1080/s
Max Health Health icon 4000
Veterancy UEF veteran icon Kills icon 30 ( Health icon +3/s)
Intel (Radius) Vision: 28
Missile - Strategic Missile
Range 20000
Strategic Missile cost Energy icon -1350000 (-4500/s)
Mass icon -12000 (-40/s)
Time icon 324000 (5:00s)
Nuke Inner Damge: 70000
Inner radius: 30
Outer Damage: 500
Outer Radius: 40
Death
Damage
Damage radius
10000
6
Cybran icon structure3 missile Cybran T3 Strategic Missile Launcher: Liberator
URB2305 build btn f  s  e
  Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.
Build Costs Energy icon -210000
Mass icon -15000
Time icon 9000
Build Rate
Time icon1080/s
Max Health Health icon 4000
Veterancy Cybran veteran icon Kills icon 30 ( Health icon +3/s)
Intel (Radius) Vision: 28
Missile - Strategic Missile
Range 20000
Strategic Missile cost Energy icon -1350000 (-4500/s)
Mass icon -12000 (-40/s)
Time icon 324000 (5:00s)
Nuke Inner Damge: 70000
Inner radius: 30
Outer Damage: 500
Outer Radius: 40
Death
Damage
Damage radius
10000
6
Aeon icon structure3 missile Aeon T3 Strategic Missile Launcher: Apocalypse
UAB2305 build btn f  s  e
  Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.
Build Costs Energy icon -210000
Mass icon -15000
Time icon 9000
Build Rate
Time icon1080/s
Max Health Health icon 4000
Veterancy Aeon veteran icon Kills icon 30 ( Health icon +3/s)
Intel (Radius) Vision: 28
Missile - Strategic Missile
Range 20000
Strategic Missile cost Energy icon -1350000 (-4500/s)
Mass icon -12000 (-40/s)
Time icon 324000 (5:00s)
Nuke Inner Damge: 70000
Inner radius: 30
Outer Damage: 500
Outer Radius: 40
Death
Damage
Damage radius
10000
6
Seraphim icon structure3 missile Seraphim T3 Strategic Missile Launcher: Hastue
XSB2305 build btn f  s  e
  Strategic missile launcher. Constructing missiles costs resources.
Build Costs Energy icon -210000
Mass icon -15000
Time icon 9000
Build Rate
Time icon1080/s
Max Health Health icon 4000
Veterancy Seraphim veteran icon Kills icon 30 ( Health icon +3/s)
Intel (Radius) Vision: 28
Missile - Strategic Missile
Range 20000
Strategic Missile cost Energy icon -1350000 (-4500/s)
Mass icon -12000 (-40/s)
Time icon 324000 (5:00s)
Nuke Inner Damge: 70000
Inner radius: 30
Outer Damage: 500
Outer Radius: 40
Death
Damage
Damage radius
10000
6

T3 Strategic Missile Launchers are static units built to cause indirect attacks from an extreme range via the use of Nuclear Missiles. They are often deployed and launched late in the game when the players' economies are well established.

Gameplay Edit

Strategic Missile Launchers (or SMLs) are designed solely to cause extensive damage to an area, especially towards enemy installations without exposing armies to enemy attack.

However, they are extremely costly and take a while to build but this often not the case especially when players' economies have been fully developed by the time they become available.

The Tech 3 Strategic Missile Launchers have a hefty cost of 15000 Mass, as much as a Cybran MonkeyLord. It also actually takes relatively little time to construct. When built, the individual missiles then have to be built before they can be used (which add to the economic strain as well).

Missile Construction Edit

Each strategic missile costs 12000 Mass and takes 5 minutes to build. Although it is possible to assist the launcher, it is usually not recommended.

Tactics Edit

Missiles launched do not go quietly. Everytime a missile is launched, the voiceover will announce to every ACU and a unique nuclear symbol will be visible when zoomed out. This can either serve as a warning for the enemy to take action or to inflict physcological damage if used as a show of force (abeit an expensive one) at best.

Missiles are also immune to AA defenses but only SMDs serve as the only saviour for the ACU on the business end of a nuclear warhead.

Although a strategic missile launcher is very expensive, it is not a bad idea to build just the launcher, a common tactic to make your opponent panic by focusing on missile defense, breaking his/her concentration and wasting his resources on the long run.

It is important to note that the opponent would need defenses at anything they want to defend or risk losing it to a strategic missile hit. This gets economically more pressing with each defense and anti-nuke costs almost as much as the launcher.

Missile Defense Edit

see T3 strategic missile defense

As SMLs become more heavily used, an ACU should also consider building nuclear missile defenses to defend themselves from incoming missiles themselves.

Although cheaper and faster than SMLs, SMDs can hamper your economy quite quickly if not managed quickly but it's surely the only way to avoid devastating strikes inflicted on your essential infrastructure.

Launcher Destruction Edit

Keep in mind that a strategic missile launcher will detonate for 10000 damage within a 6m radius when destroyed. Take into account where to build around this as the blast damage may take out key structures or even cause a chain reaction if it destroys energy producing units or storage.

Differences Edit

There are absolutely no differences whatsoever. Only the launch time of the missile varies significantly. Below are approximate launch times for each faction's missile:

SML Launch Time

(s)

UEF

(Stonager)

4.2
Cybran

(Liberator)

8.3
Aeon

(Apocalypse)

12.1
Seraphim

(Hastue)

10.8

Launch Time is rounded by 1 decimal point

As is apparent, it takes an Aeon strategic missile almost three times longer than a UEF's to launch from the strategic missile launcher. When attempting to snipe a commander or group of enemies, these extra seconds can mean a large difference in outcome.

An exception worth noting is that the Cybran missiles are equipped with EMP warheads, briefly powerin down all structures within the blast.