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T3 strategic missile submarine

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UEF T3 Strategic Missile Submarine: Ace UEF T3 Strategic Missile Submarine: Ace
UEF T3 Strategic Missile Submarine: Ace f  s  e
  Strategic missile submarine. Armed with long-range tactical missiles and a strategic missile launcher.
Build Costs Image:Energy_icon.png -60000
Image:Mass_icon.png -10000
Image:Time_icon.png 30000
Build Rate
Image:Time_icon.png1080/s
Max Health Image:Health_icon.png 4000
Speed 2.5 (SurfacingSub)
Veterancy Image:UEF_veteran_icon.png image:Kills_icon.png 12 ( image:Health_icon.png +3/s)
Intel (Radius) Vision: 16
Water Vision: 35
Sonar: 60
Missile - Tactical Missile
DPS 200
Missile  Damage
Damage radius
2000
3
Reload time 10 seconds
Range (min - max) 15 - 128
Missile - Strategic Missile
Range (min - max) 128 - 1024
Strategic Missile cost Image:Energy_icon.png -1764000 (-4200/s)
Image:Mass_icon.png -16800 (-40/s)
Image:Time_icon.png 453600 (7:00s)
Nuke Inner Damge: 25000
Inner radius: 30
Outer Damage: 500
Outer Radius: 40
Cybran T3 Strategic Missile Submarine: Plan B Cybran T3 Strategic Missile Submarine: Plan B
Cybran T3 Strategic Missile Submarine: Plan B f  s  e
  Strategic missile submarine. Armed with a strategic missile launcher, tactical missile launcher and torpedo tubes.
Build Costs Image:Energy_icon.png -66000
Image:Mass_icon.png -11000
Image:Time_icon.png 33000
Build Rate
Image:Time_icon.png1080/s
Max Health Image:Health_icon.png 3500
Speed 2.5 (SurfacingSub)
Veterancy Image:Cybran_veteran_icon.png image:Kills_icon.png 12 ( image:Health_icon.png +3/s)
Intel (Radius) Vision: 16
Water Vision: 35
Sonar: 60
Missile - Tactical Missile
DPS 200
Missile  Damage
Damage radius
2000
4
Reload time 10 seconds
Range (min - max) 15 - 150
Anti Navy - Torpedo
DPS 225
Torpedo  Damage
225  (0.5s DoT)
Salvo Size
Reload time
2 Torpedos
2 seconds
Range 80
Missile - Strategic Missile
Range (min - max) 128 - 1024
Strategic Missile cost Image:Energy_icon.png -1764000 (-4200/s)
Image:Mass_icon.png -16800 (-40/s)
Image:Time_icon.png 453600 (7:00s)
Nuke Inner Damge: 25000
Inner radius: 30
Outer Damage: 500
Outer Radius: 40
Aeon T3 Strategic Missile Submarine: Silencer Aeon T3 Strategic Missile Submarine: Silencer
Aeon T3 Strategic Missile Submarine: Silencer f  s  e
  Strategic missile submarine. Armed with Serpentine tactical missiles and a strategic missile launcher.
Build Costs Image:Energy_icon.png -60000
Image:Mass_icon.png -10000
Image:Time_icon.png 30000
Build Rate
Image:Time_icon.png1080/s
Max Health Image:Health_icon.png 3750
Speed 2.5 (SurfacingSub)
Veterancy Image:Aeon_veteran_icon.png image:Kills_icon.png 12 ( image:Health_icon.png +3/s)
Intel (Radius) Vision: 16
Water Vision: 35
Sonar: 60
Missile - Tactical Missile
DPS 200
Missile  Damage
Damage radius
2000
2
Reload time 10 seconds
Range (min - max) 15 - 128
Missile - Strategic Missile
Range (min - max) 128 - 1024
Strategic Missile cost Image:Energy_icon.png -1764000 (-4200/s)
Image:Mass_icon.png -16800 (-40/s)
Image:Time_icon.png 453600 (7:00s)
Nuke Inner Damge: 25000
Inner radius: 30
Outer Damage: 500
Outer Radius: 40

This unit can fire both types of missiles. Tactical missiles are built and launched automatically, but strategic (long range nuclear) missiles must be constructed before launching. In Forged Alliance, strategic missiles can be built while the sub is moving, so it is wise if your economy can handle it to begin building these missiles right away. Because of the long build time, it is now unwise to assist a strategic missile sub in building its strategic missiles. Think of the sub as a mobile strategic missile silo, much less vulernable to gunships and bombers, and a lot less likely to be discovered if hidden.

Strategic Missile Submarines have a high amount of health, can withstand quite a beating against an enemy navy when submerged, and can hammer a sea or land force from a very safe range. However it is not recommended to allow them to take on an opposing navy on their own in the open water, as their top speed and acceleration is the slowest of all naval units, and that will quickly bring the Strategic Missile Sub within counter-sub weapon range. As with all submarines, if you need to improve its speed simply surface the vessel to gain a speed advantage, although this makes it more vulnerable to surface fire.

Strategic Missile Submarines do not need to surface to fire their Tactical or Strategic missiles. Tactical missile defense units can stop its tactical missiles, but they have no effect on its strategic missiles. Conversely, strategic missile defense units can stop its strategic missiles, but they have no effect on its tactical missiles. A Strategic Missile Subs nuclear payload has a slightly lower inner damage than a traditional nuclear silo, however this will only matter to surviving experimentals. The cost per second in energy is slightly smaller than a traditional Strategic Launcher, but the build time is two minutes higher.

[edit] Factional Differences

The Cybran Strategic Missile Submarine is the only one of the three to have torpedoes - allowing it to combat other subs. It also has the longest build time, the longest range (for its tactical missiles) as well as having the least health. The UEF Strategic Submarine has the most health, with the Aeon Sub falling in between the other two - arguably making it the worst of the three, purely statistics-wise.

However, looking at the effectiveness of the tactical missiles, the Cybran missiles have the largest blast radius, with the worst accuracy, the UEF missiles have moderate blast radius and moderate accuracy, and the Aeon missiles are the most accurate and have the lowest blast radius - giving them each the traditional values of the races' long-range ordinance.

The Seraphim do not have a Strategic Missile Submarine, but their T3 Battleship can fire Strategic Missiles - giving it a similar role, but it takes an extra minute to purchase a missile. The battleship is, of course, a battleship - meaning that it is designed for firefights, having long range, high-damage cannons.