Whoever added the last two thirds of this page is clearly retarded.

T2 mobile AA is *useless* against SRs. And saying that fighters aren't? That's retarded.

UEF can use fighters and broadswords, as well as SAMs. Aeon has fighters, SAMs, and CZARs. Cybran has fighters, SAMs, and other SRs.

Renegades suck against SRs. It takes a greater mass in renegades to defeat 1 SR than it costs to build the SR. 02:13, 6 August 2007 (UTC)

Please don't resort to personal attacks. If you think the content of the article is wrong, that's fine, but calling the author retarded is inappropriate.
As far as the content of the article, there's a straightfoward way to prove which anti-Soul Ripper tactics are most effective: try it out in a sandbox. How long does it take 30 T2 Mobile AAs to kill a Soul Ripper? Then build an equivalent number (by resources) of ASFs and see how long it takes them to kill the Soul Ripper. Posting those results here would be far more useful than simply posting that you disagree. --TaviRider 04:24, 6 August 2007 (UTC)

Your 'T2 mobile AA' hypothesis is a load of bullcrap. T2 Mobile AA are ground units, that means SR does insane DPS and splash against them. Factor in splash, as SRs will take out T1 mobile AAs about 1 per second for the duration of the engagement. Also, T@ mobile AAs can't chase SRs. SRs fly. They cna gover over water/mountain/etc and are FASTER. Trying out take out SRs with T2 mobile AA is suicide, period.

T1 fighters, however (NOT ASFs), are extremely good agaisnt SRs. A bunch of them, say about 30 (1 T1 mobile AA ~ 3 fighters), will take out an SR because they do good DPS and, more importantly, SR air-to-air weapons suck ass. Furthermore, SRs cannot outrun or out-maneuver fighters, the fighters will always be able to shoot at the SR.

Seriously, try your strategies out in real games before you post them. 02:58, 8 August 2007 (UTC)

You're very eager to attack. I have no idea what is the best method for defending against Soul Rippers. I never said that T2 Mobile AA is the best. I was just suggesting a way you could prove which is the best method. --TaviRider 08:26, 9 August 2007 (UTC)
i have found that the best method for defending against SR's are having at least 10 SAM launchers and 5 T2 AA Flak artillery (to provide better protection against fast moving units that may come for scouting/softening any defenses) shielded by 2 T3 shield generators. a more mobile way to defend is if you have 50 + ASF's patrolling around your base. That method has the advantage of being able to help your ally if they get caught with their shields down. These methods have the advantage of being tested in skirmish and multiplayer. Any other suggestions are welcome! --FleetCommanderIX 04:04, 10 August 2007 (UTC)

The Soul Ripper is one of Cybran's three Experimental units. It is a large, flying gunship....

Shouldn't it be four experimental unit's? since you also have the cybran megabot? drumstick1

A solid, good article, but i have to problems 1. has a low DPS for an Experimental unit... that is wrong, the soulripper has an excelent weaponry, actually on of the bettest of all. 2. ...and is mostly used as Cannon Fodder in conjunction with Direct Fire Support units, such as Renegades... this may be good with 1 soul ripper, but with more rippers is it quiet superfluously to assist them with renegards. plez change this parts, just a lil bit :-)

Area of effect weapon? Edit

It seems very odd that the iridium rockets, which have a damage radius on the Hoplite and Renegade, have none here, and that instead, the heavy electron bolters, which have no damage radius on the Wagner, and Loyalist, should have one here. In other words, can someone double check the stats?Jasonnorthrup (talk) 04:20, August 20, 2014 (UTC)