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Welcome to the Supreme Commander Wiki Talk

This page is for talk regarding anything Supcom Wiki related! Feel free to start any conversation here

Important Annoucement! New Main Talk Page Edit

I like to believe we have a rather small but devoted community here at Supcom Wikia. We cross paths, but we never really talk. Because there is not enough of us to use the fancy forums/watercoolers, I have decided to transform the main talk page into a General Wiki Talk Page. Here, we will be able to communicate more easily, and hopefully, contribute more to the wiki!


When should we add SupCom 2 pages? Edit

Title says it all. When should we add pages for the "Universal Collosus" and the "Ear Canal"? Seraphim20DarkCorhen talkCybran20Dark 00:26, 6 June 2009 (UTC)

I think that new wiki would be better than mixing SupCom and SupCom 2 together. --Satan 10:20, 6 June 2009 (UTC)

It's hard to say. If you can get some decent info and a pic or two on it (something beyond "it was made with some trace of ancient fantastical DNA") then it might be worth it. Remember what happened in the early days of the megalith article? we would prefer not to have that again. --RogueCommanderIX 09:15, 6 June 2009 (UTC)

I don't think a new wiki is necessary. Just don't mix SupCom 2 units with SupCom units and it should be fine. If we made a new wiki, this one would come crashing down into death. --Unsigned comment by Southbrandt

This is a problem that many wikis before this one have faced. All such wikis I can think of didn't split. Just make sure each page is marked with SupCom1 or SupCom2. If a page exists in both, have tabs to navigate between them. I'm not sure what article naming scheme should be used to differentiate between the two. --TaviRider 14:19, 6 June 2009 (UTC)

yea, or mabey add a tag to the title page (SC2) or a header warning that the following is about SupCom 2. i dont want another wiki
I think we should wait and see just how similar the two games will be. From what I can see, they will be substantially different, and mostly everything will be different. There won't be too much collisions if we keep it all on the same wiki. However, if the games are too different, I don't think they should be kept together, and this wiki won't "come crashing down into death". After all, this wiki's name isn't Total Annihilation, even if supcom was its successor.Happypal 07:51, 8 June 2009 (UTC)

Keep this wiki, but add new pages to it. Simple as that. --Potato Vendor 11:54, 8 June 2009 (UTC)

I don't see a need for a split. If two units or pages have the same name then we can just add (SC2)/(sc) onto them and put in a disambiguation page. It'll also be pretty easy to add a tabbed table of contents onto the front page for navigation. - Ex Machinæ 14:06, 8 June 2009 (UTC)

Rich Text Editing Edit

Rich Text Editing causes some trouble when article contains multiple unitnavs. It adds empty paragraphs at beginning of page content. This causes weird gaps between beginning of the page and beginning of page content.

Example before Rich Text Editing:

{{unitnav T2 Naval}}
{{unitnav Mobile Anti-Air}}
{{unitnav Tactical}}
{{unitnav Tactical Defense}}
{{unitbox|UES0202}}

Example after Rich Text Editing:

{{unitnav T2 Naval}}

{{unitnav Mobile Anti-Air}}

{{unitnav Tactical}}

{{unitnav Tactical Defense}}

{{unitbox|UES0202}}

These gaps in code are interpreted in HTML as:

<p>
    <br />
</p>

There are 2 solutions:

  1. Using old source editing or Rich Text Editing in source mode
  2. Using table to separate unitnavs and unitbox from the rest of page. This also allows further Rich Text Editing without messing the code.
{| align="right"
|
{{unitnav T2 Naval}}
{{unitnav Mobile Anti-Air}}
{{unitnav Tactical}}
{{unitnav Tactical Defense}}
{{unitbox|UES0202}}
|}

I will soon make template like multybox for unitnavs, unitbox and such, so it will be hopefully useful and easy to use. --Satan 10:39, 8 July 2009 (UTC)

SupCom: The Experimentals? Edit

I seem to remember a while back that there was some buzz about a third expansion pack for SupCom supposedly coming, called "The Experimentals". What happened with this? did it just "fade away"? --RCIX 10:18, November 28, 2009 (UTC)

I think it was all talk and no steam, besides, there are plenty of mods in the vault which are doing exactly what Chris T was suggesting by making the mod, create lots of exps. I guess any thought of making it went out the window when they started making SupCom 2. Laexio 04:49, December 11, 2009 (UTC)

Finding merged pages Edit

I'm having trouble finding merged pages for units (such as T2 anti-air flak artillery), how can i easily search for them?

What Is The Kind Of Experimental You wanna USe ?... Edit

Just Wanna Know.., most of you guys are elite in the game, so if you can achieved, what kind experimental would you wanna use? For me i wish that i could use a mobile fortress, almost like FAtboy, but better armour and shield, armed to the teeth with all out defense, so how bout you guys?--UEF infidelist 07:09, December 16, 2009 (UTC)

I like something with a lot of maneuverability and speed that can kite units with ease and with a medium but constant DPS. Either that, or an uber nuke launcher which fires off a dozen warheads on its way down to deal massive damage in a huge area! I actually modded in one of these one time using the Black Sun model, it was awesome.... --RCIX 01:58, December 17, 2009 (UTC)

can you tell me what's the name of that mod ?..i might wanna try it heheh thank you, it sounds great--UEF infidelist 04:21, December 17, 2009 (UTC)

It was more of an in house mod and i'm not sure i even have that unit working anymore... :( --RCIX 05:21, December 17, 2009 (UTC)

Figuring out scale of units Edit

In my never ending quest to give people a sense of how big supreme commander is, i'm seeking to get a reasonable estimation of the size of a unit (any UEF one will do). IIRC, an o-grid (the size of one of the T1 PDs) is ~19.3 meters (forget exactly how i got that number), so what i need is a measurement in o-grids of one or more units. Anyone have any? I checked the blueprint but I'm 99 percent sure those values are unreliable. I figure if i can compare it to something which has a known size and people have seen it in comparison to a person, then you can get a true sense of just how huge it is. --RCIX 06:53, December 20, 2009 (UTC)

IMO, any form of scale will only give you flawed results. There are in-game items you can compare to, or real life things. For example trees I would say a commander is about 10-15 meters tall, or a Battleship about 100-150 meters long. I don't have a definitive answer for you, and there probably never will be. If an "o-grid" is 19 meters (as you say), that would mean the Atlantis is 400 meters long and the Fatboy about 200 meters, which is way too much. Happypal 18:37, December 20, 2009 (UTC)
Well, there's 4096 o-grids in an 81x81 kilometer map (you can see this in the map editor creation dialog), so 81000/4096 = 19.775390625 or ~19.5 meters or so. (Technically, an o-grid is half the size of a triad's footprint), and a fatboy is 9 o-grids front to back (give or take), so that comes out to 19.5*9 = 175.5 meters or so. Sounds about right to me... --RCIX 07:15, December 21, 2009 (UTC)
Yeah, then I guess it is a good estimate that way then. Happypal 08:49, December 21, 2009 (UTC)

SC2 Unit pages Edit

SC2 is coming out in 9/10 days (depending on where you are), and pictures and info are starting to come in. What's the official ruling on how to delineate SC1/FA stuff over SC2 stuff? Do we just plow over the top like with FA? --RCIX 09:01, February 21, 2010 (UTC)

I just created http://supcom2.wikia.com/. Wanna help me build it? I think that a separate wiki is much more sane than trying to retrofit this wiki to clearly differentiate between SupCom and SupCom2. --TaviRider 09:50, February 21, 2010 (UTC)
As admin here, I believe it would be best to go to a new and seperate wiki. At worst, we'll have inter-wiki links. Happypal 14:09, February 22, 2010 (UTC)

Changed the Featured Article and Media Edit

Changed the featured article and media which, from what I can tell, has been the same thing since they first were installed on this wiki back in 2008. I figured they needed a refresh so I replaced the Megalith with a Fatboy, and T2 Seraphim transport with a T3 UEF Transport. Hope it works out ok! -- CamWow 18:59, November 30, 2010 (UTC)

Works for me. You've been doing excellent work on the site, and it makes sense to feature some of the improved articles. ----TaviRider 03:36, December 1, 2010 (UTC)

Makeover Edit

To developers,

This wiki should get a makeover, add backgrounds, more pictures and let it have a theme. That will be cool, make it happen!! I can get a couple of other people and help you if you like.

~~Samueln26~~

Make it happen? Okay! And since wikis are built not [just] by its admins but by the community, you can make it happen too! I don't know how to properly edit the wiki's look. I'm open to suggestions and edits to make the wiki look better, but only if those edits don't make the wiki less usable. The original look wasn't bad, but Wikia's structural changes really messed with the look of this wiki. Nobody has taken the time to repair the damage. It would be fantastic if you and those other people you mentioned could work on it. ----TaviRider

Okay, I like that idea of a makeover. How about for the background, a picture of all 4 factions' ACUs? Slug gunner fan (talk) 15:05, July 5, 2013 (UTC)

In order to change appearences there needs to be an admin interested in it. And also someone who can provide a properly formatted background.Lafittejean (talk) 05:16, August 3, 2013 (UTC)

If You're Feeling NostalgicEdit

If anyone wants to remember what this site looked like before wikia reformatted and radically changed everything you should check out the October 6, 2010 snapshot of the site on the Wayback Machine. Lafittejean (talk) 13:15, August 5, 2013 (UTC)

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