Supreme Commander Wiki
Register
Advertisement


Anyone skilled at using the Seraphim? If so is it any good? I have tried twice, but found that they build slowly and have low HP. PS: The T3 Seige Tank looks cool, but is it worth it to suffer in T1 and T2???

They play pretty much like every other factions, but have less units. They kind of have the Cybran mentality of multipurpose unit, but in a more 2-units in one (for example, the combat scout, or the submersible destroyer). What really makes them unique in gameplay, is their T1 land: Hovering artilery, scouts which both cloak and stealth, for free. They have a couple of unique units, like the T3 submarine hunter (They can single handedly take out HARMS), and their T3 mobile shield generators.Happypal 06:39, 30 May 2008 (UTC)
Seraphim are actually incredibly powerful used the right way. Their T2 assault bots (Ilshavoh) are stupidly powerful, nearing T2,5 and also costing thereafter. Once Sera hits T2 navy you can also rule pretty much with impunity if you handle yourself well. Areas where Seraphim suffer are in early T1. They have pretty much nothing going for them there, except for a fast tank and a hovering (decent) artillery. Moonshine Fox 10:04, July 27, 2010 (UTC)

Could the seraphim have purposly lost[]

In the trailer their is a ACU that looks very much like a seraphim construct and same with the air ships that are lifting off. So it could be that they are just waiting.

please post a link will you.--Ericwyesk 07:39, 31 July 2009 (UTC)

That is not ACU. It is something like Mech Marine. Those air ships lifting off are Illuminate gunships. --Satan 08:00, 31 July 2009 (UTC)

does the aeon gunship have a transport clamp?--Ericwyesk 08:15, 31 July 2009 (UTC)

They don't have transport clamps in Forged Alliance and I don't think they will have them in SupCom 2. --Satan 15:42, 31 July 2009 (UTC)

Hallo[]

"Possibly the most interesting puzzle is how the Seraphim managed to lose a war with such high technology; perhaps they were too proud to think that humanity could defeat them, or that they were simply using tactics that did not affect humanity's different form of strategy. Maybe the Order's worshipping of the Seraphim distracted them form the task at hand or ballooned their already large ethnocentric personalities, or maybe they were simply not pressed into the desperate ferocity that the Coalition's commanders often had to go through. Perhaps they just were not fast enough in building the Quantum Rift Arch, or they thought that its construction would daunt the Coalition into surrender, which would explain the many taunts that the Seraphim commanders seemed to pepper the Coalition with, along with their large ego.

Perhaps it will never be known."

Why is this in units?

143.53.155.115 07:27, November 26, 2009 (UTC)Anon

Undid vandalism[]

I undid vandalism on this page. Feel free to contribute further! Moonshine Fox 10:01, July 27, 2010 (UTC)

Expirementals for SupCom2 & mew ships for Orbital Wars[]

I think that they need to add new Cruisers and Frigates along with boarding craft for Orbital Wars on Forged Alliance.

If there were bigger badder ships then it would make the game more fun and new space orbital maps like in Star Wars Battlefront II. The only problem with that is the fact that it might be a bit buggy and laggy but i believe its worth it.

Another thing that needs to be added to Supreme Commander 2 are the Seraphim and every Expiremental from the first Supreme Commander and Forged Alliance(As a DLC ofcourse)

[The Maverick Nation][]

A new enemy inhuman but more powerful than the Seraphim enters the battlefield. Raahkvir "also known as the Mavericks" are a race of various species of demonic beings from the planet Ravan'ak IV their government is similar to that of the United Earth Empire,replacing the president with a king,their government is quite stable and quite peaceful until mistaken for Cybran by the Aeon. When the Aeon accidentaly attack the peaceful planet the Mavericks made haste and repelled the Aeon forces in large numbers of powerful fleets with blazing ships and deadly weapons. The Aeon knew the were up against a formidable foe and retreated the remaining forces back to New Cathedral,the nearest planet to Ravan'ak IV,but learned it was a mistake. In desperate need of help,the Aeon called for help and alerted UEF that what the thought were just a rouge colony of renegade Cybrans was really an adversary they never believe they would be up against. They thought they were invincable but the were wrong

-Seraphim Colony Leader- (Transmission Ended)

Advertisement