Command units | ||||
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Tech 3 Support ACU | ||||
Armored Command Unit |
UEF Armored Command Unit | |
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.[ e ] | |
Build costs | -5000000 -18000 60000 |
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Storage | 4000 650 |
Production | 10 1 |
Build rate Build rate 2 Build rate 3 |
10/s 30/s 90/s |
Max health | 12000 (+10/s) |
Speed | 1.7 (Amphibious) |
Veterancy | 20 (+3/s) |
Intel (radius) | Vision: 26 Water vision: 26 Omni: 26 |
Weapon: Zephyr Anti Matter Cannon Direct Fire |
|
Damage per second | 100 |
Damage | 100 |
Reload time | 1 seconds |
Range (min–max) | 1 – 22 |
Weapon: Overcharge Cannon Direct Fire - Projectile |
|
Projectile damage | 12000 |
Damage radius | 2 |
Range | 22 |
Weapon: Tactical Warhead Missile - Tactical Missile |
|
Missile damage | 6000 |
Damage radius | 2 |
Range (min–max) | 5 – 256 |
Missile cost | -3600 (-120/s) -180 (-6/s) 300 (0:30s) |
Weapon: Nuclear Warhead Missile - Tactical Missile |
|
Range (min–max) | 5 – 256 |
Missile cost | -451800 (-2510/s) -3780 (-21/s) 1800 (3:00s) |
Inner damage | 12000 |
Inner radius | 15 |
Outer damage | 250 |
Outer radius | 25 |
Weapon: Death Nuke Death |
|
Inner damage | 3500 |
Inner radius | 30 |
Outer damage | 500 |
Outer radius | 40 |
The UEF Armored Command Unit is a UEF unit. This is a command unit, as well as a direct fire unit and economic unit. With upgrades, it can become a tactical missile launcher and/or a defense unit. It is also the only ACU among all factions that can become a strategic missile launcher. The UEF ACU is ineffective in combat when T3 or higher enemy units are present on the battlefield. Subsequently, the UEF ACU should shy away from combat under these circumstances.
The UEF ACU is the most armored ACU, but possesses the weakest firepower. Also, because of its low muzzle velocity it has more difficulty hitting moving targets than other ACUs.
Upgrades[]
Back[]
C-D1 Shoulder Drone | ||
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Engineering Drone acts as a secondary Engineer. Assists the ACU where applicable. | ||
2400 | 120 | 400 |
Adds an Assistant Engineer, the T1 Engineering Drone: C-D1 "Rover", that has a build rate of 5 and, while it can be commanded separately, it defaults back to the ACU after finishing any construction jobs. The C-D1 can fly.
C-D2 Shoulder Drone | ||
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Adds a second Engineering Drone. Requires an initial Engineering Drone. | ||
2400 | 120 | 400 |
Adds a second Assistant Engineer, the T1 Engineering Drone: C-D2 "Rover". The C-D2 can also fly.
Personal Shield Generator | ||
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Creates a protective shield around the ACU. Requires Energy to run. | ||
112500 | 1500 | 1500 |
Gives the ACU a shield of 24000 HP and a size of 3. It regenerates 35 HP per second, and redeploys after destruction in 2:20 (171 HP per second). Maintaining the shield costs 250 Energy per second.
Shield Generator Field | ||
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Expands the radius of the ACU's personal shield. Requires Energy to run. | ||
450000 | 3000 | 2000 |
Gives the ACU a shield of 36000HP and a size of 16. It regenerates 42 HP per second, and redeploys after destruction in 2:55 (206 HP per second). Maintaining the Shield costs 500 Energy per second.
Tactical Missile Launcher | ||
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Mounts a tactical cruise missile launcher onto the back of the ACU. | ||
50000 | 1000 | 1000 |
This upgrade adds the ability of building and launching a Tactical Missile. The missile has 6000 damage and a homing ability. The Commander need not be inactive while the missiles are being constructed, and is free to do other tasks. It can also be launched from under water.
The 'Billy': Advanced Tactical Missile Launcher | ||
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Adds a short-range tactical nuke. | ||
630000 | 10800 | 3600 |
This upgrade upgrades the Tactical missile launcher and allows the ACU to fire a nuclear warhead, but only fires at a 5km range and with a 50% smaller blast radius than a regular nuke. The warhead also deals less damage than a standard nuke, however only hearty units such as experimentals and a few other units can survive detonation. This upgrade requires the Tactical Missile Launcher. Launching will not trigger a Strategic Launch Warning, since it is a tactical missile, and as such can only be defeated by Tactical Missile Defense systems. Successful interception from TMD will prevent detonation, including TMD flare systems. This, like other tactical missiles, can be flight-altered by Cybran SAB Loyalists. Therefore, use extreme caution if using this against a Cybran opponent, because if he has Loyalists in his base, you could assassinate yourself. Using the 'Billy' with a T3 Engineering Suite upgrade will place a great strain on your economy; however these missiles can be built very quickly due to their low build time with even a modest end-game economy even under extreme economic strain (usually 8 seconds or less when assisted with 2 SCUs). As with the previous upgrade, the Commander need not be inactive while the missiles are being constructed, leaving them free to do other tasks, and can launch the missiles from underwater.
Personal Teleporter | ||
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Adds teleporter. Requires considerable Energy to activate. | ||
1500000 | 15000 | 3000 |
This upgrade allows the ACU to teleport across a map, no matter the distance. This requires a tremendous amount of energy to perform (10000 per second for about 30 seconds) and, as such, should only be done in the late game.
Right Arm[]
Zephyr Amplifier | ||
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Increases main cannon's damage output by several factors. Also increases range of main cannon and Overcharge. | ||
24000 | 800 | 800 |
Upgrades the ACU's weapon radius to 30. Also gives the ACU a ZephyrDamageMod of 100.
Resource Allocation System | ||
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Increases ACU's resource generation. | ||
150000 | 5000 | 1000 |
Gives the ACU a new production rate of 3300 Energy per second and 14 Mass per second.
Left Arm[]
Tech 2 Engineering Suite | ||
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Expands the number of available schematics and increases the ACU's build speed and maximum health. | ||
18000 | 720 | 900 |
This upgrade gives the ACU Tech 2 construction capabilities, and increases its build rate to 30. Also adds 3000 HP as well as an additional 20 HP/s regeneration rate.
Tech 3 Engineering Suite | ||
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Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health. | ||
50000 | 2400 | 6000 |
This upgrade gives the ACU Tech 3 construction capabilities, and increases its build rate to 90. This upgrade requires the T2 Engineering Suite. Also adds 6000 HP as well as an additional 15 HP/s regeneration rate.
Nano-Repair System | ||
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Greatly increases the speed at which the ACU repairs itself. | ||
225000 | 3000 | 2000 |
This upgrade enhances the ACU's regeneration rate to 200 hp/s.