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{{Unitnav Carrier}}
 
{{Unitnav Carrier}}
 
{{Unitbox|UES0401}}
 
{{Unitbox|UES0401}}
The '''{{PAGENAME}}''', or the ''Atlantis'', is an [[UEF]] [[experimental unit]] which is a [[submarine unit|underwater]] [[carrier]], with [[torpedo unit|torpedoes]], [[Air staging facility|air staging functions]] and [[factory|build capability]]. It is the cheapest experimental unit in the game.
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The '''{{PAGENAME}}''', nicknamed the ''Atlantis'', is an [[UEF]] [[experimental unit]] which is an [[submarine unit|underwater]] [[carrier]], with [[torpedo unit|torpedoes]], [[Air staging facility|air staging functions]] and [[factory|build capability]]. It is the cheapest experimental unit in the game.
   
The ''Atlantis'' is both a [[Submarine]] and an [[carrier|Aircraft Carrier]]. It has a very large carrying capacity of 150 planes or gunships, a strong [[Flayer SAM Launcher]] array, and a powerful set of [[Angler Torpedo]] launchers. These factors combined make the Atlantis an extremely powerful and versatile naval unit, capable of single-handedly taking out entire fleets of enemy ships and submarines, as well as being able to surface temporarily to destroy any aircraft which may be a threat, before re-submerging into safety. It can also construct any UEF aircraft other than [[transport unit|transports]] when stationary.
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The ''Atlantis'' is both a [[Submarine]] and an [[carrier|Aircraft Carrier]]. It has a very large carrying capacity of 150 planes or gunships, a strong [[Flayer SAM Launcher]] array, and a powerful set of [[Angler Torpedo]] launchers. These factors combined make the Atlantis an extremely powerful and versatile naval unit, capable of single-handedly taking out entire fleets of enemy ships and submarines, as well as being able to surface temporarily to destroy any aircraft which may be a threat, before re-submerging into safety. It can also construct any UEF aircraft other than [[transport unit|transports]] when stationary with exceptional speed. It can construct a T3 gunship in 30 seconds. Be warned, the Atlantis uses proportionally more mass and energy building; four times as much as the standard T3 air factory. 
   
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When submerged, [[Strategic missile launcher|strategic missiles]], depth charges, tactical missiles (if the water is shallow enough) and torpedoes are the only way to damage the Atlantis. While surfaced, the Atlantis can still fire its torpedoes, and can attack enemy aircraft with its SAM AA launcher. However it becomes vulnerable to surface attacks by enemy ships, bombers, and other land-based units.
The incredible power of the Atlantis is not the effect of any of it's statistics, but the fact that while submerged it remains invulnerable to everything but the occasional [[Strategic missile launcher|strategic missile]], depth charges, and the platform on which it happens to outclass every other unit in the game (Torpedoes). This ability is the reason why 2 Atlantis can easily sink 3 [http://supcom.wikia.com/wiki/Aeon_Experimental_Battleship Tempests], unable to train their trademark Oblivion Cannons on a submerged and untouchable foe.Also the fact that you can construct an air fleet underwater makes it great for a hidden attack when you unsubmerge.
 
   
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With 40000 HP, the Atlantis is big trouble to enemy naval forces. The torpedoes of the Atlantis can easily sink a [[Tempest]], provided that the Atlantis is submerged. The Atlantis can act as a super air factory, or an offensive submarine unit, or both if it builds 150 torpedo bombers and aggressively deploys them. A UEF commander that builds the <u>first</u> Atlantis in the game can easily gain naval supremacy.
There are only two effective ways to counter the submerged Atlantis effectively. The first, cheaper strategy is to build up a large defensive net made up of [[T2 torpedo launcher]]s.The second alternative but less reliable method is to force the carrier to surface by assaulting the submerged Atlantis with [[Torpedo Bomber]]s. At this point the carrier can either continue to soak up the damage and eventually hit the bottom of the ocean, run away or it can surface to fire [[Flayer SAM Launcher|SAMs]] (which will likely obliterate the Torpedo Bombers) so any smart commander with an Atlantis will pick surfacing and launching SAMs unless you support your torpedo bombers with surface units- when surfaced any number of possible units can bring the brunt of their direct fire attack power to bear including but not limited to the T2 [[Destroyer]],T2 [[Submarine]],T3 [[Battleship]], or the Experimental ''[[Czar]]''- so it is better to stay underwater as long as possible. As a last resort, the versatile [[Strategic missile launcher|nuclear strategic missile]] can be used where all else failed to sink the Atlantis.
 
   
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There are only two effective ways to counter the ''submerged ''Atlantis. The first, cheaper strategy is to build up a large defensive net made up of [[T2 torpedo launcher]]s (however this could delay the assault at best since the Atlantis has longer range than the launchers in FA).The second alternative method is to attack the carrier using T2/T3 [[Torpedo Bomber]]s. At this point the carrier can either continue to soak up the damage and eventually hit the bottom of the ocean, or it can surface to fire the SAM AA launchers to kill the bombers. The Atlantis is most vulnerable when surfaced, so if your torpedo bombers succeed in surfacing the Atlantis, its best to strike it with all you've got.
Until the release of Forged Alliance, the Atlantis was quite possibly the most powerful naval unit in the game, mass for mass. This is no longer the case, since four [[Seraphim T3 Submarine Hunter]]s ''Yathsou'' can destroy an Atlantis at a smaller cost. For this reason, it is extremely important that the Atlantis not be overestimated--it is powerful in its own right, but it is not invincible.
 
   
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The Atlantis is the most powerful <u>single</u> naval unit in the game. However having one in the water does not guarantee naval supremacy. Other than another Atlantis, the [[Seraphim T3 Submarine Hunter]]s-''Yathsou '' are the most effective naval units to combat the Atlantis. The Atlantis can still effectively combat them, provided you keep them in your firing range.
A good strategy is to surface the ''Atlantis'' and have it launch all its aircraft, using its powerful weaponry to protect itself on the surface. Then, have it submerge, and let its aircraft do the work. Finally, surface and finish off the fleet. Land all aircraft.
 
   
 
A good strategy is to surface the ''Atlantis'' and have it deploy all its aircraft, using its powerful SAM AA to protect itself from enemy aircraft. After all aircaft deploy, submerge the Atlantis to safety.
Also, a useful tip for Atlantis is to have it construct a number of ''Storks'', in case of any superior naval attack force. Also, if in competition with a ''Tempest'', Storks remain one of the most viable counter options, as the Tempest is not capable of handling a large number of Storks, especially if submerged.
 
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Also, a useful tip for Atlantis is to have it construct a number of [[Stork]]s, in case of any superior naval attack force.
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==Tips==
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1. The Atlantis does not come with HP regeneration, and combined with the lack of anti-torpedo system means that at the beginning it is quite vulnerable to mass amount of submarine hunters. However, with a range of 80, it outranges all T2 torpedo launchers as well as all submarines, even the T3 [[Seraphim T3 Submarine Hunter|Yathsou]] (but not the Cybran T3 torpedoes or the [[Tempest]] )  .
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Combined with on-board radar and sonar this translates into guarantee first strikes against any battle, almost like an underwater sniper. However, its greatest weakness, after an army of sub hunters, is the [[Cybran T3 Torpedo Ambushing System|T3 HARMS]] from Cybran, since it has the same range as Atlantis and almost as much DPS.
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2. Always attempt to destroy as much as possible with the Atlantis, surface if have to. Veterancy is very important to the Atlantis as it provides HP regeneration which greatly increase its toughness.
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3. [[Aeon Experimental Flying Fortress|CZAR ]] is a deadly unit against the Atlantis, since it'll be forced to submerge to avoid the quantum beam, and thus is trapped and takes damage from the CZAR's depth charges without the ability to counter.
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[[File:Atlan79kn.jpg|thumb|left|254px|Concept art for the Atlantis]]
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{{-}}
 
[[Category:Experimental units]]
 
[[Category:Experimental units]]
 
[[Category:Carriers]]
 
[[Category:Carriers]]
 
[[Category:Submarine units]]
 
[[Category:Submarine units]]
 
[[Category:Torpedo units]]
 
[[Category:Torpedo units]]
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[[Category:UEF units]]

Revision as of 16:50, 1 December 2014

Experimental Units
Direct FireUEL0401 build btnURL0402 build btnUAL0401 build btnXSL0401 build btn
NavalUES0401 build btnXRL0403 build btnUAS0401 build btnNo-unit
AirXEA0002 build btnURA0401 build btnUAA0310 build btnXSA0402 build btn
Indirect FireUEB2401 build btnURL0401 build btnNo-unitXSB2401 build btn
OtherXEB2402 build btnNo-unitXAB1401 build btnXSL0402 build btn
Submarines
Attack SubmarineUES0203 build btnURS0203 build btnUAS0203 build btnXSS0203 build btn
T2/T3 Submarine HunterXES0102 build btnXRS0204 build btnXAS0204 build btnXSS0304 build btn
DestroyerNo-unitNo-unitNo-unitXSS0201 build btn
Strategic Missile SubmarineUES0304 build btnURS0304 build btnUAS0304 build btnNo-unit
Experimental SubmarineUES0401 build btnNo-unitUAS0401 build btnNo-unit
Aircraft carriers
Tech 3 Aircraft CarrierNo-unitURS0303 build btnUAS0303 build btnXSS0303 build btn
Experimental Aircraft CarrierUES0401 build btnNo-unitUAA0310 build btnNo-unit
UEF Experimental Aircraft Carrier: Atlantis UEF Experimental Aircraft Carrier:  Atlantis
UEF Experimental Aircraft Carrier: Atlantis
Submersible aircraft carrier. Can store, transport and repair aircraft. Armed with torpedo launchers and AA weapons.[ e ]
Build costsEnergy icon -150000
Mass icon -12000
Time icon 9000
Build rate
Time icon240/s
Max healthHealth icon 40000
Speed2.5 (SurfacingSub)
Veterancy UEF veteran icon Kills icon 30  (Health icon+10/s)
Intel (radius) Vision: 100
Water vision: 100
Radar: 250
Sonar: 252
Anti Navy - Torpedo
Damage per second 400
Torpedo damage 200
Salvo size 4 Torpedos
Reload time 2 seconds
Range 80
Weapon: Flayer SAM Launcher x 4
Anti Air - Projectile
Damage per second 140
Projectile damage 280
Reload time 2 seconds
Range 60

The UEF Experimental Aircraft Carrier, nicknamed the Atlantis, is an UEF experimental unit which is an underwater carrier, with torpedoes, air staging functions and build capability. It is the cheapest experimental unit in the game.

The Atlantis is both a Submarine and an Aircraft Carrier. It has a very large carrying capacity of 150 planes or gunships, a strong Flayer SAM Launcher array, and a powerful set of Angler Torpedo launchers. These factors combined make the Atlantis an extremely powerful and versatile naval unit, capable of single-handedly taking out entire fleets of enemy ships and submarines, as well as being able to surface temporarily to destroy any aircraft which may be a threat, before re-submerging into safety. It can also construct any UEF aircraft other than transports when stationary with exceptional speed. It can construct a T3 gunship in 30 seconds. Be warned, the Atlantis uses proportionally more mass and energy building; four times as much as the standard T3 air factory. 

When submerged, strategic missiles, depth charges, tactical missiles (if the water is shallow enough) and torpedoes are the only way to damage the Atlantis. While surfaced, the Atlantis can still fire its torpedoes, and can attack enemy aircraft with its SAM AA launcher. However it becomes vulnerable to surface attacks by enemy ships, bombers, and other land-based units.

With 40000 HP, the Atlantis is big trouble to enemy naval forces. The torpedoes of the Atlantis can easily sink a Tempest, provided that the Atlantis is submerged. The Atlantis can act as a super air factory, or an offensive submarine unit, or both if it builds 150 torpedo bombers and aggressively deploys them. A UEF commander that builds the first Atlantis in the game can easily gain naval supremacy.

There are only two effective ways to counter the submerged Atlantis. The first, cheaper strategy is to build up a large defensive net made up of T2 torpedo launchers (however this could delay the assault at best since the Atlantis has longer range than the launchers in FA).The second alternative method is to attack the carrier using T2/T3 Torpedo Bombers. At this point the carrier can either continue to soak up the damage and eventually hit the bottom of the ocean, or it can surface to fire the SAM AA launchers to kill the bombers. The Atlantis is most vulnerable when surfaced, so if your torpedo bombers succeed in surfacing the Atlantis, its best to strike it with all you've got.

The Atlantis is the most powerful single naval unit in the game. However having one in the water does not guarantee naval supremacy. Other than another Atlantis, the Seraphim T3 Submarine Hunters-Yathsou are the most effective naval units to combat the Atlantis. The Atlantis can still effectively combat them, provided you keep them in your firing range.

A good strategy is to surface the Atlantis and have it deploy all its aircraft, using its powerful SAM AA to protect itself from enemy aircraft. After all aircaft deploy, submerge the Atlantis to safety.

Also, a useful tip for Atlantis is to have it construct a number of Storks, in case of any superior naval attack force.

Tips

1. The Atlantis does not come with HP regeneration, and combined with the lack of anti-torpedo system means that at the beginning it is quite vulnerable to mass amount of submarine hunters. However, with a range of 80, it outranges all T2 torpedo launchers as well as all submarines, even the T3 Yathsou (but not the Cybran T3 torpedoes or the Tempest )  .

Combined with on-board radar and sonar this translates into guarantee first strikes against any battle, almost like an underwater sniper. However, its greatest weakness, after an army of sub hunters, is the T3 HARMS from Cybran, since it has the same range as Atlantis and almost as much DPS.

2. Always attempt to destroy as much as possible with the Atlantis, surface if have to. Veterancy is very important to the Atlantis as it provides HP regeneration which greatly increase its toughness.

3. CZAR is a deadly unit against the Atlantis, since it'll be forced to submerge to avoid the quantum beam, and thus is trapped and takes damage from the CZAR's depth charges without the ability to counter.


Atlan79kn

Concept art for the Atlantis

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