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Experimental Units
Direct FireUEL0401 build btnURL0402 build btnUAL0401 build btnXSL0401 build btn
NavalUES0401 build btnXRL0403 build btnUAS0401 build btnNo-unit
AirXEA0002 build btnURA0401 build btnUAA0310 build btnXSA0402 build btn
Indirect FireUEB2401 build btnURL0401 build btnNo-unitXSB2401 build btn
OtherXEB2402 build btnNo-unitXAB1401 build btnXSL0402 build btn
Submarines
Attack SubmarineUES0203 build btnURS0203 build btnUAS0203 build btnXSS0203 build btn
T2/T3 Submarine HunterXES0102 build btnXRS0204 build btnXAS0204 build btnXSS0304 build btn
DestroyerNo-unitNo-unitNo-unitXSS0201 build btn
Strategic Missile SubmarineUES0304 build btnURS0304 build btnUAS0304 build btnNo-unit
Experimental SubmarineUES0401 build btnNo-unitUAS0401 build btnNo-unit
Aircraft carriers
Tech 3 Aircraft CarrierNo-unitURS0303 build btnUAS0303 build btnXSS0303 build btn
Experimental Aircraft CarrierUES0401 build btnNo-unitUAA0310 build btnNo-unit
UEF Experimental Aircraft Carrier: Atlantis UEF Experimental Aircraft Carrier:  Atlantis
UEF Experimental Aircraft Carrier: Atlantis
Submersible aircraft carrier. Can store, transport and repair aircraft. Armed with torpedo launchers and AA weapons.[ e ]
Build costsEnergy icon -150000
Mass icon -12000
Time icon 9000
Build rate
Time icon240/s
Max healthHealth icon 40000
Speed2.5 (SurfacingSub)
Veterancy UEF veteran icon Kills icon 30  (Health icon+10/s)
Intel (radius) Vision: 100
Water vision: 100
Radar: 250
Sonar: 252
Anti Navy - Torpedo
Damage per second 400
Torpedo damage 200
Salvo size 4 Torpedos
Reload time 2 seconds
Range 80
Weapon: Flayer SAM Launcher x 4
Anti Air - Projectile
Damage per second 140
Projectile damage 280
Reload time 2 seconds
Range 60

The UEF Experimental Aircraft Carrier, or the Atlantis, is an UEF experimental unit which is a underwater carrier, with torpedoes, air staging functions and build capability. It is the cheapest experimental unit in the game.

The Atlantis is both a Submarine and an Aircraft Carrier. It has a very large carrying capacity of 150 planes or gunships, a strong Flayer SAM Launcher array, and a powerful set of Angler Torpedo launchers. These factors combined make the Atlantis an extremely powerful and versatile naval unit, capable of single-handedly taking out entire fleets of enemy ships and submarines, as well as being able to surface temporarily to destroy any aircraft which may be a threat, before re-submerging into safety. It can also construct any UEF aircraft other than transports when stationary.

The incredible power of the Atlantis is not the effect of any of it's statistics, but the fact that while submerged it remains invulnerable to everything but the occasional strategic missile, depth charges, and the platform on which it happens to outclass every other unit in the game (Torpedoes). This ability is the reason why 2 Atlantis can easily sink 3 Tempests, unable to train their trademark Oblivion Cannons on a submerged and untouchable foe.Also the fact that you can construct an air fleet underwater makes it great for a hidden attack when you unsubmerge.

There are only two effective ways to counter the submerged Atlantis effectively. The first, cheaper strategy is to build up a large defensive net made up of T2 torpedo launchers.The second alternative but less reliable method is to force the carrier to surface by assaulting the submerged Atlantis with Torpedo Bombers. At this point the carrier can either continue to soak up the damage and eventually hit the bottom of the ocean, run away or it can surface to fire SAMs (which will likely obliterate the Torpedo Bombers) so any smart commander with an Atlantis will pick surfacing and launching SAMs unless you support your torpedo bombers with surface units- when surfaced any number of possible units can bring the brunt of their direct fire attack power to bear including but not limited to the T2 Destroyer,T2 Submarine,T3 Battleship, or the Experimental Czar- so it is better to stay underwater as long as possible. As a last resort, the versatile nuclear strategic missile can be used where all else failed to sink the Atlantis.

Until the release of Forged Alliance, the Atlantis was quite possibly the most powerful naval unit in the game, mass for mass. This is no longer the case, since four Seraphim T3 Submarine Hunters Yathsou can destroy an Atlantis at a smaller cost. For this reason, it is extremely important that the Atlantis not be overestimated--it is powerful in its own right, but it is not invincible.

A good strategy is to surface the Atlantis and have it launch all its aircraft, using its powerful weaponry to protect itself on the surface. Then, have it submerge, and let its aircraft do the work. Finally, surface and finish off the fleet. Land all aircraft.

Also, a useful tip for Atlantis is to have it construct a number of Storks, in case of any superior naval attack force. Also, if in competition with a Tempest, Storks remain one of the most viable counter options, as the Tempest is not capable of handling a large number of Storks, especially if submerged.


Trivia

This unit appears to be based on an experimental Japanese design from WW2, the I-400. However before the Japenese could test out this super weapon in a real conflict America dropped the bomb on Japan ending the war. When the americans captured this weapon they quickly investigated all its bits and parts then sunk it. This was so no force such as the USSR could use this design for their own purposes.

Atlan79kn

Concept art for the Atlantis

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