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Tech 1 Naval Units
Attack SubmarineUES0203 build btnURS0203 build btnUAS0203 build btnXSS0203 build btn
FrigateUES0103 build btnURS0103 build btnUAS0103 build btnXSS0103 build btn
Attack BoatNo-unitNo-unitUAS0102 build btnNo-unit
UEF T1 Frigate: Thunderhead Class UEF T1 Frigate:  Thunderhead Class
UEF T1 Frigate: Thunderhead Class
Naval support unit. Equipped with a single cannon, AA railgun, radar, sonar and radar jammer.[ e ]
Build costsEnergy icon -2800
Mass icon -280
Time icon 1400
Consumption
Energy icon -5
Max healthHealth icon 2120
Speed6 (Water)
Veterancy UEF veteran icon Kills icon 8  (Health icon+1/s)
Intel (radius) Vision: 32
Water vision: 16
Radar: 80
Sonar: 82
Weapon: Gauss Cannon
Direct Fire Naval - Projectile
Damage per second 49
Projectile damage 140
Damage radius 1
Reload time 2.9 seconds
Range 28
Anti Air - Projectile
Damage per second 10
Projectile damage 5
Salvo size 2 Projectiles
Reload time 1 seconds
Range 48

The UEF T1 Frigate, nicknamed the Thunderhead Class, is a UEF unit. This is a frigate, which means that it is an all-purpose naval unit for the early game, though this frigate has an ability which makes it indirectly quite powerful in the late game.

The Thunderhead is equipped with a Gauss Cannon for direct fire engagements, as well as a Linked Rail Gun for basic AA. It is decently swift and quite tough, enabling it to survive significant punishment before being destroyed. It is equipped with Radar and Sonar.

The Thunderhead is also, uniquely among naval units, equipped with a Radar Jammer, making tracking it or units nearby difficult with either radar or sonar.

The Thunderhead is a very powerful asset to UEF on the sea due to its powerful jamming ability. It can create many false radar signatures on the enemy screen, making it nearly impossible to tell exactly where the ships are or how many there are. Additionally, the inclusion of a Thunderhead into a larger fleet can conceal and protect other vessels while also playing a psychological war against an enemy who can see much further with radar than his omni can. Radar Jamming can only be countered by LOS or omni sensors and will return if LOS or omni is lost. While other units do have jammers, they are expensive and cannot operate on water, and while dispensing with frigates in other factions can be done quickly, the UEF frigate is truly indispensable at any stage, even if its direct combat pales compared to all T2/3 surface vessels.

UEFT1Frigate

UEF Thunderhead

A Thunderhead Class can detect units both above and below the surface

A Thunderhead class has both Radar and Sonar. This is the light blue circle. The dotted blue circle is the jamming radius

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