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T1 Light Assault Bot

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Uef icon bot1 directfire UEF T1 Light Assault Bot: Mech Marine
UEL0106 build btn f  s  e
  Lightly armored mech. Provides direct-fire support against low-end units.
Build Costs Energy icon -140
Mass icon -35
Time icon 140
Max Health Health icon 75
Speed 4 (Land)
Veterancy UEF veteran icon Kills icon 2 ( Health icon +1/s)
Intel (Radius) Vision: 18
Direct Fire - Projectile
DPS 21
Projectile  Damage
7
Rate of Fire
3 Projectiles/s
Range 14
Cybran icon bot1 directfire Cybran T1 Light Assault Bot: Hunter
URL0106 build btn f  s  e
  Lightly armored strike bot. Provides direct-fire support against low-end units.
Build Costs Energy icon -140
Mass icon -35
Time icon 140
Max Health Health icon 65
Speed 4 (Land)
Veterancy Cybran veteran icon Kills icon 2 ( Health icon +1/s)
Intel (Radius) Vision: 18
Direct Fire - Projectile
DPS 21
Projectile  Damage
7
Salvo Size
Reload time
3 Projectiles (in 0.2 s)
1 seconds
Range 14
Aeon icon bot1 directfire Aeon T1 Light Assault Bot: Flare
UAL0106 build btn f  s  e
  Fast, lightly armored assault bot. Fires a short-range sonic weapon.
Build Costs Energy icon -140
Mass icon -35
Time icon 140
Max Health Health icon 70
Speed 4 (Land)
Veterancy Aeon veteran icon Kills icon 2 ( Health icon +1/s)
Intel (Radius) Vision: 18
Direct Fire - Projectile
DPS 21
Projectile  Damage
7
Salvo Size
Reload time
3 Projectiles
1 seconds
Range 14
Seraphim icon bot1 intel Seraphim T1 Combat Scout: Selen
XSL0101 build btn f  s  e
  Light, fast mobile reconnaissance unit. When stationary, deploys cloaking and stealth fields.
Build Costs Energy icon -80
Mass icon -20
Time icon 80
Max Health Health icon 35
Speed 4 (Land)
Veterancy Seraphim veteran icon Kills icon 2 ( Health icon +1/s)
Intel (Radius) Stealth: Self
Vision: 24
Radar: 35
Direct Fire - Projectile
DPS 12
Projectile  Damage
4
Rate of Fire
3 Projectiles/s
Range 16

T1 Light Assault Bots are tech 1 direct-fire units designed to perform raiding on lightly defended outposts or assist in direct attacks. They are quick and cheap to build, which makes them an integral component of any commander's T1 force. They are also very quick and agile permitting a limited amount of kiting and allowing them to attack and retreat quicker. It is inadvisable to use them against stationary defenses or commanders as they will be killed in 1 to 3 hits, only providing veterancy. They are also unique in that they are the only units able to fire out of a transport. That technique has been named the Ghetto gunship.

Outside the aforementioned Ghetto gunship, LABs are typically phased out within the first ten minutes of the game.

Factional Differences Edit

UEF Edit

The Mech Marine has 5-10 more health than others, making it last slightly longer in a firefight against other mobile units. It will consistently defeat other LABs in one-on-one combat due to sustained damage and HP superiority, according to in-game testing. Its machineguns give it a high rate of fire and DPS.The Tomcat machine guns will make short work of enemy scouts and radar installations.

Aeon Edit

Little is remarkable about the Flare other than the fact that it uses some sort of sonic weaponry. The long reload time makes this the worst of the true LABs according to in-game testing. (Though it will still easily defeat the Seraphim "Selen" Combat Scout). It is superior for the purpose of hit-and-run attacks in comparison to the other bots, precisely due to its weapon properties (high damage per shot, low firing rate).If you want to have your ​flares succeed combine them with auroras from the water to provide direct fire support and something for the other units to try (and fail) shooting at.

Cybran Edit

The Hunter has slightly lower health than other bots, and fires its laser in bursts. It can consistently defeat Flares due to more consistent damage output, though it loses to Mech Marines. It can actually be very useful when combating other LABs that are tightly packed, because its burst weapon sprays a small area with fire. This gives it a small area damage.

Seraphim Edit

The Selen is unique in that it serves the purpose of both light assault bot and land scout. It has lower HP and DPS than a conventional assault bot but higher health/DPS than a land scout. It possess radar as well as stealth and cloaking, which makes it more useful for surprise attacks. However, its stealth and cloaking deactivates when the unit moves or fires, and so move orders must be used with care. It is, however, even cheaper and quicker to build than other light assault bots, which makes it slightly more spammable. A useful trick when using them is to set them to hold fire and place them on a mass node, which prevents engineers from building on that spot. Note, however, that its primary purpose is scouting and not attack and is not cost effective to use them when defending against other bots. A mistake that new players often make is to build 15 of these and hope to do some damage. These are designed for the previously mentioned mass extractor prevention. In combat these will fall like dominoes. A bug: if a unit is already chasing the selen, the selen could stop firing and moving, but the unit will fire at the selen anyway. Also, The Selen can only fire forward when moving, so don't plan returning on fire when beating a hasty retreat from LABs.


Take a look at this table...

Factions UEF Cybran Aeon Seraphim
HP 75 65 70 35
energy cost 140 140 140 80
mass cost 35 35 35 20
time 140 140 140 80
DPS 21 21 21 12
projectile dammage 7 7 7 4
range 14 14 14 16
Vision 18 18 18 24

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