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T1 mobile anti-air gun

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Uef icon land1 antiair UEF T1 Mobile Anti-Air Gun: Archer
UEL0104 build btn f  s  e
  Mobile anti-air defense. Effective against low-end enemy air units.
Build Costs Energy icon -140
Mass icon -28
Time icon 140
Max Health Health icon 200
Speed 2.8 (Land)
Veterancy UEF veteran icon Kills icon 2 ( Health icon +1/s)
Intel (Radius) Vision: 18
Anti Air - Projectile
DPS 16
Projectile  Damage
8
Salvo Size
Reload time
2 Projectiles
1 seconds
Range 32
Cybran icon land1 antiair Cybran T1 Mobile Anti-Air Gun: Sky Slammer
URL0104 build btn f  s  e
  Primary function is anti-air defense. Can be configured to attack land units.
Build Costs Energy icon -140
Mass icon -28
Time icon 140
Max Health Health icon 130
Speed 2.9 (Land)
Veterancy Cybran veteran icon Kills icon 2 ( Health icon +1/s)
Intel (Radius) Vision: 18
Anti Air - Projectile
DPS 16
Projectile  Damage
8
Rate of Fire
2 Projectiles/s
Range 32
Direct Fire - Projectile
DPS 20
Projectile  Damage
10
Rate of Fire
2 Projectiles/s
Range 18
Aeon icon land1 antiair Aeon T1 Mobile Anti-Air Gun: Thistle
UAL0104 build btn f  s  e
  Mobile anti-air unit. Effective against low-end enemy air units.
Build Costs Energy icon -140
Mass icon -28
Time icon 140
Max Health Health icon 200
Speed 3 (Land)
Veterancy Aeon veteran icon Kills icon 2 ( Health icon +1/s)
Intel (Radius) Vision: 18
Anti Air - Projectile
DPS 15
Projectile  Damage
5
Salvo Size
Reload time
3 Projectiles (in 0.2 s)
1 seconds
Range 32
Seraphim icon land1 antiair Seraphim T1 Mobile Anti-Air Gun: Ia-istle
XSL0104 build btn f  s  e
  Mobile anti-air defense. Effective against low-end enemy air units.
Build Costs Energy icon -140
Mass icon -28
Time icon 140
Max Health Health icon 200
Speed 2.5 (Land)
Veterancy Seraphim veteran icon Kills icon 2 ( Health icon +1/s)
Intel (Radius) Vision: 18
Anti Air - Projectile
DPS 16
Projectile  Damage
4
Salvo Size
Rate of Fire
2 Projectiles (in 0.1 s)
2 salvos/s
Range 32

The Tech 1 Mobile Anti-Air Guns are cheap mobile low- end AA defense. They do not have a very high DPS, but are very cheap and can easily be built in large numbers.

Factional differences Edit

The four Tech 1 Mobile Anti-Air Guns are the UEF Archer, the Cybran Sky Slammer, the Aeon Thistle and the Seraphim Ia-istle. These units all have the same cost, health, range, and about the same damage per second. The things that set them apart are different rates of fire, number of shots per salvo,speed, and projectile damage (among other things). The Cybran Sky Slammer's Nanodart Launcher has the ability to attack land units and track air units; This ability makes it the most versatile of the T1 mobile AA units.

Some players argue that the Sky Slammer is the best of the four units due to its tracking missiles and superior DPS to the Thistle (16 vs 15), in addition to being second fastest (barely slower than the Thistle but far outpacing the Ia-istle) and having a ground-attack mode to (somewhat) fend off irritants such as Land Scouts or Light Assault Bots (better hope the other player is not micromanaging or strafing though, or you'll miss continually). However it must be noted that the Sky Slammer only has 65% of the others' in HP while costing the same, and it has less range than other anti-air guns, but this is counterbalanced by the fact that it's missiles can follow air units out of it's range.

It should be noted that the Sky Slammer's darts have a slower speed-up than most AA missiles, and thus are slightly less effective against aircraft than the other factions' T1 mobile AA units. This is counterbalanced by the fact that the darts are guided and can be switched to attack ground units, however in ground attack mode they lose the tracking ability.Also, the la-istle is the slowest T1 mobile AA.

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