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T1 point defense

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Uef icon structure1 directfire UEF T1 Point Defense: DM1 Plasma Cannon
UEB2101 build btn f  s  e
  Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Energy icon -2000
Mass icon -250
Time icon 250
Max Health Health icon 1300
Veterancy UEF veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 150
Projectile  Damage
50
Rate of Fire
3 Projectiles/s
Range 26
Cybran icon structure1 directfire Cybran T1 Point Defense: Auto Gun
URB2101 build btn f  s  e
  Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Energy icon -2000
Mass icon -250
Time icon 250
Max Health Health icon 1300
Veterancy Cybran veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 150
Projectile  Damage
50
Rate of Fire
3 Projectiles/s
Range 26
Aeon icon structure1 directfire Aeon T1 Point Defense: Erupter
UAB2101 build btn f  s  e
  Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Energy icon -2000
Mass icon -250
Time icon 250
Max Health Health icon 1300
Veterancy Aeon veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 150
Projectile  Damage
50
Rate of Fire
3 Projectiles/s
Range 26
Seraphim icon structure1 directfire Seraphim T1 Point Defense: Uttaus
XSB2101 build btn f  s  e
  Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Energy icon -2000
Mass icon -250
Time icon 250
Max Health Health icon 1300
Veterancy Seraphim veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 150
Projectile  Damage
50
Rate of Fire
3 Projectiles/s
Range 26

The differences between the various faction's specific turrets are minimal, but enough to make each turret unique. These turrets can serve early on as defense against armies and later on as an assistant to your more powerful turrets. These turrets also work well against close combat units, especially the Monkeylord. These turrets are cheap enough to be deployed in huge numbers and be easy to replace. With 150 DPS and the same range of many other unit, these units can be used late into a game. Most Players often overlook this unit when attacking your base, focusing on your economy or your Counter strike units, and when their army enters the firing range of 50+ of these pd, you almost have a guaranteed success in defending your base.


Factional DifferencesEdit

The only known difference between the various turrets are the fact that the UEF and Cybran ones turn to face their target (approximately) 33% slower (and are less resistant to kiting as a result).


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