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Tech 2 Land Units
Heavy BotDEL0204 build btnDRL0204 build btnNo-unitXSL0202 build btn
Heavy TankUEL0202 build btnURL0202 build btnUAL0202 build btnNo-unit
Amphibious TankUEL0203 build btnURL0203 build btnXAL0203 build btnXSL0203 build btn
Mobile AA Flak ArtilleryUEL0205 build btnURL0205 build btnUAL0205 build btnXSL0205 build btn
Mobile Missile LauncherUEL0111 build btnURL0111 build btnUAL0111 build btnXSL0111 build btn
Mobile DefenseUEL0307 build btnURL0306 build btnUAL0307 build btnNo-unit
OtherXEL0209 build btnXRL0302 build btnNo-unitNo-unit
Tanks
Tech 1 Light/Medium Tank UEL0201 build btnNo-unitUAL0201 build btnXSL0201 build btn
Tech 2 Heavy TankUEL0202 build btnURL0202 build btnUAL0202 build btnNo-unit
Tech 2 Amphibious TankUEL0203 build btnURL0203 build btnXAL0203 build btnXSL0203 build btn
Tech 3 Siege TankNo-unitNo-unitNo-unitXSL0303 build btn
Tech 3 Shield DisruptorNo-unitNo-unitDAL0310 build btnNo-unit
UEF T2 Amphibious Tank: Riptide UEF T2 Amphibious Tank:  Riptide
UEF T2 Amphibious Tank: Riptide
Amphibious tank. Provides direct-fire support with two riot guns.[ e ]
Build costsEnergy icon -1980
Mass icon -363
Time icon 1320
Max healthHealth icon 1700
Speed3.7 (Hover)
Veterancy UEF veteran icon Kills icon 7  (Health icon+2/s)
Intel (radius) Vision: 15
Direct Fire - Projectile
Damage per second 81
Projectile damage 13.5
Salvo size 2 Projectiles
Rate of fire 3 salvos/s
Range 18

The UEF T2 Amphibious Tank, nicknamed the Riptide, is a UEF unit. This is a direct fire unit.

The Riptide is an Amphibious Tank that is both inexpensive and very capable--one of the best amphibious units in the game. It has decent HP and is armed with a Hells Fury Riot Gun. This unit also hovers, making it immune to torpedoes. It is the third most powerful T2 land unit at medium range (after the Ilshavoh and Obsidian) but it costs more than either, making it decidedly inferior. (The most powerful T2 land-capable unit is arguably the Salem Class, as it can walk on land). However, it must be noted that idle Riptides can be ambushed from beyond their own range by Wagners and destroyed with ease. Charging toward each other in attack-move, the Riptide and Wagner stop at their own firing range and achieve mutually assured destruction, however, if the Riptide continues to close range, all the way to ramming (literally bumping the other unit into moving), and the Wagner, staying staionary, has its guns already turned by the time the Riptide can be fired on, the Wagner will survive with minimal health left. If strafing is used, however, the Riptide will outdo the Wagner if it can dodge even one shell.

Pillar versus Riptide[]

T2 amphibious tank

Riptide

There are many situations that the Riptide is more useful on land than the Pillar, such as base defence in the earlier stages. These badboys can rip oncoming armies to pieces when paired with Mobile Shields due to the very accurate Hells Fury Riot Guns and better focus fire than the gauss cannons of that of the Pillar.

An example of this would be when mass armies are approaching and the Pillar fires 2-5 shots before even landing its first hit. Because of this overkill, the Pillar is very vulnerable and inefficent at taking out moving units when stationary. The Pillar should be used where larger DPS is required in conquering or attacking, such as taking out key buildings such as factories and point defence. The Riptide is also very good at kiting, due to its hover capabilities, there are no tracks or turning to slow it down, so it can merely spin to face its target rather than stop and turn. 

Vanilla SupCom description[]

"While the UEF's amphibious tank does only light damage, it's rate of fire can make quick work of even the thickest hulls. The unit's air cushion let's it traverse across the deepest bodies of water."

Where and how the Riptide works well[]

The Riptide is incredibly useful on maps with water, being one of the fastest and fiercest Amphibious units on the battlefield. In pairs it can make quick work of T1 units, including Point Defences. In small groups it can clear out defenses to prepare an landing zone, or it can be used to safely and effectively eliminate torpedo launchers to clear the way for naval vessels. It has difficulty moving while firing, or firing at moving targets, because its weapon is not turret mounted; it is fixed to fire forward, so the whole tank must turn to face the target. This is mitigated by the fact that, since it is a hover unit, it can turn quickly. Even on maps without water, the Riptide is an excellent unit for dealing with swarms of T1 units. In contrast, its closest counterpart in power, the Wagner, is more geared toward taking on T2 or even some lighter T3 units with its higher-damage weaponry, but cannot hope to challenge naval assets by using its torpedoes, let alone if those targets have their own torpedoes.

Packs of Riptides are very effective at removing low-HP ships such as Shards or T2 Cruisers while avoiding submarines - if they can catch them. The Riptide still moves at the speed of a land unit (albeit a fast land unit), making it possible for most naval units to simply outrun it. Riptides are easily countered by enemy Destroyers, which can take and dish out too much punishment for a group of Riptides to destroy without heavy casualties. But thats a diffrent story for cruisers, as 20 can sink them with little or no casualties. Also, Riptides can make a very good spearhead for assaulting island bases when the enemy has naval support, especially before T3 comes into play.

Two Riptides attack a Tide

Riptides can be useful for safely removing torpedo launchers, as shown in this image of two Riptides attacking a Tide torpedo defence.

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