UEF T2 Cruiser
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| Anti-aircraft naval vessel. Armed with AA missile system, SAM system and tactical missile launcher. | |||
| Build Costs | |||
|---|---|---|---|
| Max Health | |||
| Speed | 4.5 (Water) | ||
| Veterancy |
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| Intel (Radius) | Vision: 65 Water Vision: 60 Radar: 150 Sonar: 120 |
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Missile - Tactical Missile |
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| DPS | 120 | ||
| Missile Damage Damage radius |
300 3 |
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| Salvo Size Reload time |
4 Missiles (in 4.2 s) 10 seconds |
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| Range (min - max) | 12.5 - 150 | ||
Direct Fire Naval - Projectile |
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| DPS | 50 | ||
| Projectile Damage Damage radius |
200 1 |
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| Reload time | 4 seconds |
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| Range | 60 | ||
Anti Air - Projectile |
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| DPS | 400 | ||
| Projectile Damage |
200 |
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| Salvo Size Reload time |
4 Projectiles (in 0.9 s) 2 seconds |
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| Range | 75 | ||
Defense - Anti Missile |
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| DPS | 1 | ||
| Anti Missile Damage |
1 |
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| Reload time | 2 seconds |
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| Range | 50 | ||
The UEF T2 Cruiser, nicknamed the Governor Class, is a UEF unit. This is a cruiser, direct fire unit, anti-air unit and tactical missile defense unit.
The Governor's Phalanx Anti Missile is omni-directional, and prior to the introduction of the Seraphim Ithalua, it was the only Tier 2 ship with long-range cruise missiles, which makes it capable of dealing significant damage to priority targets from long range. This can be extremely useful in attacking shorelines from a safe distance. It can be especially useful when paired with the Bulwark, as this protects it from any shore based defenses.
As with other faction's Cruisers, this ship has excellent air defenses, and the Governor itself has a much better Gauss Cannon than the Thunderhead Class frigate. On the other hand, it lacks any defense against torpedoes and no means to attack units that are underwater, and therefore must be escorted with an anti-sub unit, preferably the Cooper. This unit is excellent at destroying seaside bases that are protected by high cliffs because the cruise missiles launch with a high-arc trajectory.
Something to note with this cruiser compared to the other faction's cruisers is that its Flayer SAM Launcher reloads slowly; a large force of air units can overwhelm it before it can do much damage. Thus, multiple cruisers or a mixture of cruisers and railgun-equipped classes should be used if your opponent likes to put out large numbers of aircraft, especially the fragile T1 units.



Added by Gvblake22