UEF T3 Heavy Air Transport
From Supreme Commander Wiki
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| Heavy air transport. Features 28 transportation clamps, heavy cannons, missile launchers and a shield generator. Can carry up to 28 units. | |||
| Build Costs | |||
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| Consumption |
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| Max Health Shield Health Shield Rebuild Shield Radius |
8.5 |
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| Speed Fuel |
15 (Air) |
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| Veterancy |
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| Intel (Radius) | Vision: 32 |
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Direct Fire - Projectile |
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| DPS | 33 | ||
| Projectile Damage |
15 |
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| Rate of Fire |
2.2 Projectiles/s |
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| Range | 25 | ||
Anti Air - Projectile |
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| DPS | 52 | ||
| Projectile Damage |
20 |
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| Salvo Size Reload time |
6 Projectiles 2.3 seconds |
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| Range | 50 | ||
Death |
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| Damage Damage radius |
25 3 |
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The UEF T3 Heavy Air Transport, nicknamed the Continental, is a UEF unit. It is a transport unit. It possesses 28 transportation clamps, double that of the Star Lifter. It comes with two heavy plasma cannons, four Flayer SAM launchers and a shield.
Armed enough to be a very decent gunship, this transport has the capacity to go over heavily defended bases to insert heavy forces into their unarmed back door. A shield and powerful AA makes the Continental very near immune to interception from fighters, and the cannons allow it to wreak havoc over your opponent's armies on its way. However, do NOT at any point overestimate the durability of the Continental; it will still crumple in flames if it is strafed by large numbers of ASFs or it flies into a heavy AA array so choose your landing point carefully and escort it with ASFs of your own. Also remember the more you have the better chance they have of surviving. The main setback is its cost and time to build; losing a Continental fully loaded with T3 units is a devastating blow.
It is somewhat rare to see a player using this craft as a ghetto gunship, but having the firepower of 28 mech marines added to a ship plus the two cannons on the transport allows you to inflict heavy damage. Using it as a gunship is not a bad idea in theory.

