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Tech 3 Land Units
Sniper BotNo-unitNo-unitXAL0305 build btnXSL0305 build btn
Assault/Siege UnitUEL0303 build btnURL0303 build btnUAL0303 build btnXSL0303 build btn
Armored Assault BotXEL0305 build btnXRL0305 build btnNo-unitNo-unit
Mobile Heavy ArtilleryUEL0304 build btnURL0304 build btnUAL0304 build btnXSL0304 build btn
Anti Shield UnitXEL0306 build btnNo-unitDAL0310 build btnNo-unit
Mobile Shield GeneratorNo-unitNo-unitNo-unitXSL0307 build btn
Bots
Tech 1 Scout BotNo-unitURL0101 build btnNo-unitXSL0101 build btn
Tech 1 Light Assault BotUEL0106 build btnURL0106 build btnUAL0106 build btnNo-unit
Tech 1 Assault BotNo-unitURL0107 build btnNo-unitNo-unit
Tech 2 BotDEL0204 build btnDRL0204 build btnNo-unitXSL0202 build btn
Tech 2 Mobile BombNo-unitXRL0302 build btnNo-unitNo-unit
Tech 3 Heavy / Siege Assault BotUEL0303 build btnURL0303 build btnUAL0303 build btnNo-unit
Tech 3 Armored Assault BotXEL0305 build btnXRL0305 build btnNo-unitNo-unit
Tech 3 Sniper BotNo-unitNo-unitXAL0305 build btnXSL0305 build btn
ExperimentalNo-unitURL0402 build btnUAL0401 build btnXSL0401 build btn
ExperimentalNo-unitXRL0403 build btnNo-unitNo-unit
UEF T3 Heavy Assault Bot: Titan UEF T3 Heavy Assault Bot:  Titan
UEF T3 Heavy Assault Bot: Titan
Shielded heavy assault bot. Armed with two cannons and tactical rocket launcher.[ e ]
Build costsEnergy icon -5400
Mass icon -480
Time icon 2400
Consumption
Energy icon -25
Max healthHealth icon 1200
Shield healthShield icon2200 (+9/sec)
Shield rebuildTime icon60 (+37/sec)
Shield radiusSelf
Speed4 (Land)
Veterancy UEF veteran icon Kills icon 9  (Health icon+3/s)
Intel (radius) Vision: 22
Direct Fire - Projectile
Damage per second 167
Projectile damage 50
Rate of fire 3.333 Projectiles/s
Range 20

The UEF T3 Heavy Assault Bot, nicknamed the Titan, is a UEF unit. This is a direct fire unit.

Not merely capable in the field, this unit can use "Hit and Run" techniques when micromanaged, to take advantage of its Personal Shield Generator. A Titan's personal shield takes about 60 seconds to recycle when depleted. A Titan's Commander can use this to his advantage to strafe an enemy base, and then hide out of range and wait for regeneration. This also puts it above the more powerful Cybran Loyalist. The shield provides fantastic front line healing that would otherwise require an engineer and lots more time to accomplish. Simply lather, rinse, repeat until the defenses are broken. You can turn off the shield to stop the constant energy drain.

The Titan can be used to assassinate enemy SCUs or the ACU, and still remain on the field, because their personal shield will prevent all or most damage from the ACU's meltdown. If necessary, the Titan may be commanded to move out of enemy firing range or the blast zone, and wait till their shields regenerate, or additional backup arrives to finish a crippled base. (Note that any other friendly units without personal shielding will be annihilated from a SCU/ACU meltdown, even those under a T2 Mobile Shield Generator and the Shield Generators themselves). Because of their shielding, Titans are also capable of surviving strategic nuclear detonations, making them ideal for "Blitzkrieg" style attacks to ensure a quick mop-up.

It is vital to note that units with exceptionally high single shot damage, such as Tactical Missile Launchers, and T2/T3 Artillery, are still capable of destroying a shielded Titan in a single shot. Also note that the Titan must regenerate its shields after it disembarks from an air transport.

Factional differences[]

Until the advent of Forged Alliance, it was the only shielded T3 Assault Bot. Now it must share that honor with the Mk IV Harbinger. When paired with the UEF T2 Mobile Shield Generator, the Titan makes for a very resilient tool for smashing enemy defenses. The other difference between the Loyalist and the titan is the fact that the Loyalist's disintigrator pulse lasor lends it a much higher initial shot damage, which also might make it prone to overkill.

The Titan was formerly classed, along with the Loyalist and Harbinger, as Siege Assault Bots in Vanilla SupCom. In Forged Alliance, however, the Titan, along with the Harbinger, are classed as Heavy Assault Bots.

Vanilla SupCom description[]

"Aside from experimental units, the Titan is the biggest, toughest unit in the UEF arsenal. It features dual Heavy Plasma Cannons, giving it an unprecedented level of firepower."

Titan vs. Percival[]

Since the release of Forged Alliance, the Titan has seen a significant drop in popularity, as many UEF players eschew it in favor of the new Percival T3 Armored Assault Bot. However, the Titan still has a place on the battlefield. Despite its much higher DPS and durability, the Percival suffers from a lack of splash damage and a low rate of fire, making it comparatively ineffective against large swarms of T1/T2 units. The Titan can be deployed in twice the numbers of the Percival and its rapid-firing Heavy Plasma Cannons cut through hordes of lesser units like a hot knife through butter. The Titan is not amphibious like the Percival, but it moves at twice its speed, making it an effective counter to faster-moving units. The Titan is much more capable of operating on its own as opposed the the Percival, as its regenerative qualities and high speed make it ideal for "Wolfpack" style raids in small numbers on priority targets. However, the most effective strategy is a combined force of Titans and Percivals, with the Titans taking care of individual units, and the Percivals levelling point defences or AA as part of a SEAD strike.

Gallery[]

Trivia[]

During E3 2007 when Supreme Commander was announced for the first time, Titans' backs carried single Tactical Rocket Launchers designed to engage very large groups of T1/T2 units, making it capable to fight all around including air units, making it the probably most overpowered non-experimental unit. But due to balancing reasons, developers decided to remove the weapon.

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