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UEF T3 Mobile Missile Platform

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Uef icon land3 missile UEF T3 Mobile Missile Platform: Spearhead
XEL0306 build btn f  s  e
  Mobile missile launcher. Long reload time. Designed to overwhelm enemy shields and tactical missile defenses with large salvos.
Build Costs Energy icon -3000
Mass icon -400
Time icon 2400
Max Health Health icon 1700
Speed 2.8 (Land)
Veterancy UEF veteran icon Kills icon 6 ( Health icon +3/s)
Intel (Radius) Vision: 18
Missile - Tactical Missile
DPS 94
Missile  Damage
Damage radius
400
0.5
Salvo Size
Reload time
3 Missiles (in 1.8 s)
12.7 seconds
Range (min - max) 5 - 80

The UEF T3 Mobile Missile Platform, nicknamed the Spearhead, is a UEF indirect fire unit. It is a mobile missile platform that fires 3 tactical missiles simultaneously. It is designed to overwhelm shield generators and tactical missile defenses. It has a very long reload time of almost 13 seconds, making it ill-suited for destroying mobile units.

NotesEdit

Remember that the Spearhead fires tactical missiles, which can be shot down by TMDs. Using them against Loyalists is inadvisable, as the T3 Siege Bot will deflect the missiles back toward the Spearhead, severely damaging or destroying it. The reload time on the unit seems excessive, but doesn't feel that long in combat. A group of five of these with scout support can serve as a good assault force. If you include a T2 engineer in the formation, it can build a T2 radar to find targets for your Spearheads.

Also in 3603 it has its damage doubled so there is no excuse in not having it in your army. This unit can snipe high value targets, e.g. AA, power generators, PD, artillery. They are very cheap as well, compared to artillery and their T2 counterparts. They have longer range (80 vs 60), do 1.5 times the dps and cost exactly 2 times more than their T2 counterparts. They have more hp than 2 T2 launchers. They even take 6 kills to gain a veteran rank and the t2 ones take 3. They also travel the same speed and fire salvos, rather than one missile at at a time, so are better at overwhelming TMD. So as you can see they are superior in EVERY way to thet T2 launchers. In 3603 all MMls get a damage boost. This one gets an extra 100% damage and T2 launchers get 50% damage boost so they are even more cost effective than T2 ones.

Strategy:

If possible transport a spearhead or flapjack behind a mountain thats small enough for the missile to travel over, large enough to stop enemy land weapons from hitting it and the mountain must be behind a enemy base. Also provide AA support and close fire support. Keep firing and adding units to your army until nothing is left of the enemy base.

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