Wikia

Supreme Commander Wiki

TaviRider

aka Bob Whiteman

Admin
2,461 Edits since joining this wiki
March 12, 2007

This page is the user talk page for User:TaviRider. If you have a question, post it here by clicking this link or by clicking the + at the top center of this page. There is also an archive of older discussions from this talk page.

Logging out of wikiaEdit

Wikia is logging me out repeatedly. Any idea why? --3DS_Mike (not logged in)

I haven't heard of that kind of problem, sorry. Best thing to do is to ask on the IRC channel. Click the Live wiki help link on the left and ask there. There's Wikia employees there most of the time who can help you. --TaviRider 04:44, 14 May 2007 (UTC)

Statistics Edit

Please see User:TaviRider/Statistics for the statistics we are able to get. Please let me know if you have any questions! — Catherine o' the ComTeam 17:25, 14 June 2007 (UTC)

Thank you very much Catherine! This is excellent information, especially the referrer details. One link on one Wikipedia page is responsible for 25% of our traffic! That means that more promotion outside of gaming sites is in order. --TaviRider 20:23, 14 June 2007 (UTC)

stubs? Edit

I noticed a while back that the list of stub pages had disappeared from the main page, and i added a stub page article and linked to it from the main page. Do you know where I should put the link? it is currently under the Game Internals section of the page. -- FleetCommanderIX 13:56, 25 July 2007 (Mountain Standard Time)

The main page isn't really an appropriate place for that link. The content on a MediaWiki wiki is divided into a few major sections, called namespaces. The default namespace is where all the main content of the site goes, which in our case is articles about SupCom. Then there's the Template: namespace, where templates go, the Talk: namespace for discussion of articles in the main namespace, the User: and User_talk namespaces, and so on. There's a namespace designed specifically for organizing the effort to contribute to the wiki, and that's the Project: namespace. The central page in the Project: namespace is Project:Community Portal. The first link on that is a link to stub pages.
I think the bigger issue is that there's no link to the community portal anymore. I think a community portal link belongs on the main page or the sidebar, but I'm not sure where. --TaviRider 17:35, 28 July 2007 (UTC)
Thanks TaviRider, I will look for a spot on the main page to add that link. Perhaps a 'Community' section of the main page with links to the forum, community portal, and stuff like that? i would do it but i don't know much about wiki formatting beyond basic text formatting (bold, italic, that kind of thing). -- FleetCommanderIX 13:34, July 28 2007 (Mountain Standard Time)
I'll see what I can do. I'm tinkering with adding a "Contributing" section to the main page. Don't worry too much about formatting, you'll pick it up gradually. If you ever have questions about formatting, feel free to ask me here. --TaviRider 21:06, 28 July 2007 (UTC)
All right, i have an idea: i noticed you added a bunch of links below the title, perhaps the links would be best there. It seems to me that if you put it there, more people will be inclined to put their two cents into contributing because the link is immediately visible. Just a suggestion, you don't have to do it. --FleetCommanderIX 21:54, 31 July 2007 (UTC)
That wasn't me! :) To be honest, I was going to revert that change because those links clutter the main page, moving more useful links "below the fold". That is, it pushes more useful main page links below the first screen of links, so users are forced to scroll to find them. --TaviRider 22:16, 31 July 2007 (UTC)
OK, I have another idea: why don't you create a small main page with a bunch of sub-pages (like one for each column), that way all of the links are right there. I think i could do it if you like the idea. --FleetCommanderIX 02:32, 1 August 2007 (UTC)
That's what was there before, and people complained about that. That has two bad effects. First, it means that useful content is now 2 clicks away instead of 1. It also hides information. How does a user know which of the four sub-pages contains the information they want? It forces the user to look in various places just for the link they want. --TaviRider 04:19, 1 August 2007 (UTC)
Oh, i didn't know that. Sorry. --FleetCommanderIX 07:29, 1 August 2007 (UTC)
Did you see Main Page/Testing? Skywalker seems to have an idea that would work well. I won't give it away though, see the page and Template:Tab for details.
I did see Main Page/Testing. I had a long conversation with SkyWalker about that. Although it looks slick, and we could even do dynamic tabs, I think it's a bad user interface. It means that most of the content is 2-clicks away instead of 1. It also forces users to search for content. They have to click tabs and browse them until they find the link they want, instead of simply presenting the links on one organized page. I believe the most effective front page is to lead users as quickly as possible to their content, while also providing a simple overview of what's available at the site. That page is a user's first impression of the wiki. Using tabs gives the impression, "Wow, this site has a lot of content", whereas using a well-organized set of links gives the impression that the user can find useful content. Take a look at this post about tabbed dialogs. They simply grow and grow, and so they become less useful, not more.
Another question: do you want those links below the title removed? i could do it, and i need the practice :). --FleetCommanderIX 20:23, 2 August 2007 (UTC)
Sure! I'd appreciate it. I suggest using the Show preview button to test your changes before committing them. Lemme know if you have any problems. --TaviRider 22:23, 2 August 2007 (UTC)
All right, i'll do it right away. While i personally like the tabbed design, i get what you're saying. I can't think of a better design for the front page right now, but i will tell you if i think of one. --FleetCommanderIX 01:29, 3 August 2007 (UTC)
help! when i removed the links, the template somehow went crazy! i have no clue what did this, can you fix it? --FleetCommanderIX 01:34, 3 August 2007 (UTC)
Done. --SkyWalker 07:57, 3 August 2007 (UTC)

Hi Edit

Did you get my e-mail? --DrBob 23:38, 20 November 2007 (UTC)

FA integration, wiki upgrade Edit

Hello, I wanted to tell you how much I appreciated the work that you and FngKestrel have put into this wiki. I find it really great.
That said, I get the felling that it has died ever since the release of Forged Alliance. Is that game kept on the side of this wiki on purpose, or is it just that no one has really put in the effort to do it?
Not that I'm complaining or anything, there's a page for all the new units, but they never appear in things like Complete unit list. Also, they haven't been integrated into the Template:UnitNav, their pages don't have unitboxes, have no images, or show unit icons.
I realize most of this is because of lack of time, rather than effort. Also, changing the UnitNav can prove difficult, as FA creates multiple redundant unit types (Cybrans have two land experimentals, two heavy assault bots etc).

Anyways, I'm ready to help, by taking screenshots, editing templates, or just plain writing in the articles. I was thinking of starting by taking the new unit's "Build Icons", and also, create a template which we could use to show unit's map icons on their page.

Just wanted to know how to help, and get your thoughts. I had trouble finding the codes to the new units, and I haven't figured out how to remove the mini icon on the build icons in-game to take screen shots of those build icons.
anyhelp? Happypal 01:15, 1 May 2008 (UTC)

Question Edit

I was looking into things on the front page. I figured out the SideI was just wondering where it was that you defined the wiki's top left logo, and the browser's icon? I could search around more, but if you know...EDIT: Never mind, I figured it out

Also, check THIS out! Happypal 17:39, 5 June 2008 (UTC)

AI using transports Edit

I was wondering does anyone know what difficalty the AI has to be on before it will use transports because im really getting tired of retarded AIs. -- Unsigned comment by Loveandwar

I can't seem to figure out how to link my name to my page -- Unsigned comment by Loveandwar
You sign your name by typing four ~'s, which will automatically add your signature without having to manually type it. To answer your question, the default AI's are just naturally retarded like that. If you want the AI's to smarten up a little, download the Sorian AI mod, it gives you a very smart AI who knows how to use transports and can even talk, but it also changes the default AI's a tad bit so they can use transports (at least the one I downloaded did.) If you want a link for it, it is here: http://forums.gaspowered.com/viewtopic.php?t=22908
Laraso 00:54, October 28, 2010 (UTC)
Is their one for the vanilla supcom?
Loveandwar 21:50, October 28, 2010 (UTC)
Yes there is, just visit this link here: http://forums.gaspowered.com/viewtopic.php?t=2866. Just note that the version for Vanilla SupCom isn't as new as the one for FA.
Laraso 21:11, October 29, 2010 (UTC)

Today's Article Edit

What do you think?Happypal 04:16, 6 June 2008 (UTC)

Today's Article is a good idea, and I hope the community will pick up on it. There's a separate namespace for organizing the community, the _Project:_ namespace. For instance, Project:Community Portal (which expands to the rather unwieldy Supreme Commander Wiki:Community Portal is the main page for contributors. Articles like Today's Article should be in that namespace instead. Also, you'll find on the Community Portal page that I already had a list of Current Projects to help guide contributors to sections of the wiki that I thought needed attention. When new contributors showed up at the wiki I would post a welcome message on their user talk page, and I would tell them about the community portal. Also, if they were only IP addresses I would encourage them to register to track their changes better. --TaviRider 09:36, 12 June 2008 (UTC)

Re: Categories Edit

I had actually given up on that a couple minutes ago. I didn't know how to do the page list yet, but I might use it. For now, I'm mainly doing some category clean-up/structuring and more specifically, category categorization! see the Category:Units subsections area to see what I'm trying to do. Thx for the code btw.Happypal 09:57, 12 June 2008 (UTC)

sorry about the massive Recentedits this has probably created.Happypal 10:04, 12 June 2008 (UTC)

Unit merging Edit

I don't know if you've noticed, but I merged a couple of unit pages. Right now, I did Wall section and Mass extractor. I transformed all the individual unit pages in redirects, but they still have category tags. They still show up as if they existed, but clicking them will directly show the unit page.

Unless you see a special problem with this, I thought I'd do it to the other obvious units (Power generators/mass fabs/storages etc). Happypal 10:03, 12 June 2008 (UTC)

This looks like a very good idea for units that are essentially identical for all factions. The moment the units start to differentiate, they should have separate pages so that the article can discuss differences in how they are used by their factions. I also noticed that there's a major difference in the T3 mass extractors between Vanilla SupCom and Forged Alliance. This is relatively unimportant for mass extractors because they are on a combined page, but other unit pages need to be managed carefully. Do you have any ideas on how to achieve this? --TaviRider 10:21, 12 June 2008 (UTC)
Yeah, I didn't mention it, but obviously, I'm only doing this for the very similar pages.
I'm not sure what you are referring to when you say "Do you have any ideas on how to achieve this?". Are you referring to un-merged unit pages that have substantial differences between FA and Vanilla? Copy Paste, I guess...
As far as I know, the only units that were substantially changed were the T3 mass Extractors (merged) all the Mass Fabricators (T1 moved to T2, and now they suck)(To-be merged) and finally, Experimental units. They were all completely re-balanced (they were all dumbed down cost/damage wise, and relative costs re-calculated). In vanilla, you could build 3 SR for 1 ML; in FA, You can build 1 SR for 3 ML. That's a 9x price difference.
What I'm currently wondering, is how to create a unit box for the engineers/{Land/Air/Naval}, while still taking HP into account... do we have faction logos that are as big as all the other logos in the unitbox? If the answer is yes, then the problem is solved.
Happypal 10:48, 12 June 2008 (UTC)

FA - Vanilla Differences Edit

I don't think it makes sense to have Galactic Colossus (Vanilla SupCom) and Galactic Colossus (Forged Alliance) as separate articles. The Galactic Colossus article should describe the differences. So that leaves two issues: Ensuring that articles written before FA are updated for any relevant differences, and ensuring that we know all the units that are different. Do you think you can cook up a script to compare the two?
As for faction logos, it's not hard to create them... --TaviRider 17:20, 14 June 2008 (UTC)
As far as I am concerned, nobody plays or really cares about Vanilla anymore, and any in-depth info/comparison (extra unit boxes, Script extraction,stat differences etc) would be overkill. Of course, we should talk about big changes in the article, but I'm not sure we need much more. we can also link to a Vanilla -> FA general differences article, or worst case scenario, we can change the "Full stats" link, to link to both FA, and Vanilla (good idea, I think).
For updating the units, as I said, except for Experimental and Resources, the changes were minor, so no problems there (no script or anything needed, except a reword here and there). The "Strategy" section though is so out of date, and contains so much erroneous info now that I'm ashamed we actually host it (Ninja kill strategy was broken before the end of the Vanilla Beta...).
If anybody out there feels like putting in more, that's fine by me, but I doubt anyone will. Personally, I think there are more important things to do, and I'm not really up to the effort.Happypal 15:33, 15 June 2008 (UTC)

Unit referencing in articles Edit

This is kind of important: How do we refer to units in articles? As far as I know, nickname is the way to go. However, do we write it in italics? Or do we do this only for the current unit on this page? or something else?

I realize there is not really a standard, but I think we might as well make one. I used the always italic nickname for both the pillar and the Megalith. What do you think? --Unsigned comment by Happypal

I put my response in Supreme Commander Wiki talk:Style Guide. --TaviRider 16:53, 14 June 2008 (UTC)

Quantum Gateway edits Edit

Thanks for the heads up. Indeed, something went wrong: I forgot the redirect link...(Factory) I know the unitboxes contain techlevel and faction, but when I replace the page for a redirect (all the units I have been merging recently), then I remove the unitbox have to put these in by hand.

I'm not 100% satisfied with the Factory page (the unitbox is a bit massive), but NONE of the individual pages had anything noteworthy to say at all. Maybe I should remove some info from the box?Happypal 13:59, 19 June 2008 (UTC)

BTW, I changed the template part that adds Categories automatically. We no longer have T0 units (they are now know as command units), nor do we have T4 units, as these are "experimental" (making things more accurate, and less redundant).Happypal 14:04, 19 June 2008 (UTC)
You're right that Factory is huge. I like how you added the faction icons next to things like HP, although they look odd next to the energy and mass icons: The former have white backgrounds, the latter have black backgrounds. I have a larger concern about the Factory page, and that's the missing units. Carriers, the CZAR, and technically the UEF ACU can all construct units as well... --TaviRider 15:23, 19 June 2008 (UTC)
Thanks for the faction logo compliment. It took me a while to work it out. I'm not sure there is a case where I'd put them right against a mass/energy icon, but I could try to add a black background/outline to fit in better generally... I'll see what I can do.
About the missing units, it's just a matter of time before I get all the units properly categorized. I'm not that concerned though, because factories pretty much build EVERYTHING in this game, except Experimental units and ACUs. If we really wanted to be useful, we'd create a list of what factories CAN'T build (Rovers...and that's pretty much it honestly). The unitlist page/category are much more useful than my makeshift list, IMO, and we should just link to them. I'm wondering if putting a list of what factories can build should even be included. Sure, it was nice in the older pages, but not really useful. All it did was create text to contrast the total lack of content on those pages...
As you mentioned, the CZAR can also construct units, but that's mentioned on the CZAR's page(/Fatboy /Carrier). I'll have to re-read the article and see if anything requires some re-wording.happypal (Talk)Admin@SupCom.wikia.com 17:15, 19 June 2008 (UTC)
Carriers, Fatboy, CZAR and other carriers have an odd list of which units can be constructed. Obviously those can't be merged with Factory, but it's useful to mention that there's other ways to build units besides factories. I wonder whether it would be useful to present this information the other way around... some way of listing on a unit's page "What can build this unit"... --TaviRider 03:53, 20 June 2008 (UTC)

I fixed the factory unitbox, and changed the page a bit. It's a little makeshift, but I think it's a perfect compromise.

As for the whole "What can build this unit", I think that anything done systematically/in the form of a list is overkill. The only pages that should have these are the non-factories that can produce (Carriers/Fatboy). In the event that we can fit into the text in a useful way alternative production modes, then I'm all for it (I.E.:"The Percival can also be built by Fatboys, for direct field deployment", but then again, this being true for all UEF land units, I'm not even sure it warrants inclusion)...

Fair use/Image categories Edit

I created some standard images templates to categorize and tag images for fair use. I have written only 4 so far, and am only missing 1 (I don't think I'll do any more). They are:
Template:MapPreview
Template:MapCarto
Template:StrategicIcon
Template:BuildButton
Template:ScreenShot
I used the import function to tag them, hence the 1000+ edits...

I'd like you to take a look at those templates, and make any changes you might find necessary, especially regarding fair use rationale. I gave it a shot, but the result seems kind of weak, imo. Thanks, happypal (Talk)Admin@SupCom.wikia.com 07:44, 23 June 2008 (UTC)

This is one area where I can offer no advice. I just used the fairuse template for all the images I uploaded and left it at that. If you want advice on more specific fair use tagging I suggest contacting the folks at Wikia. Have you joined the Wikia IRC channel? --TaviRider 19:52, 23 June 2008 (UTC)
I joined the IRC channel for other reasons already, and fixed a couple o things. It's a great way to get help. happypal (Talk)Admin@SupCom.wikia.com 02:41, 24 June 2008 (UTC)

Google Edit

Just though I'd let you now we are now number 2 in the google search "Supcom wiki" and "Supreme Commander wiki"! The first is, of course wikipedia. This is great news, about a month ago, "Supcom wiki" was like 4th and "Supreme Commander wiki" 20th or something.

Unused images Edit

I thought I'd do a bit of maintenance, and delete most of these: Special:Unusedimages(only the build buttons/strategic icons). Do you see any reason to keep all these?happypal (Talk)Admin@SupCom.wikia.com 17:32, 24 June 2008 (UTC)

I suggest leaving the build buttons and strategic icons. They may be useful if there is another official addon or a mod that uses them. I saw a clan logo and some test images that could be deleted, however. --TaviRider 15:42, 26 June 2008 (UTC)

Users Edit

Hi tavirider, this is FleetCommanderIX. I know this seems odd, but i had to go away from the wikia for a while and i forgot my password. Is there any way to fix this? -- RogueCommanderIX

Hey there Fleet/Rogue Commander IX. When you log in, just enter your user name, and instead of writing your password (which you forgot), click the "email password" button right under the "login" button. I hope you have an email address associated to your account, and you remember that too, or the process could be a bit more complicated. happypal (Talk)Admin@SupCom.wikia.com 08:16, 23 July 2008 (UTC)
Actually, when i made my FCIX (FleetCommanderIX) account, i didn't register an email, so that button doesn't work (thanks anyway). Is there anyway the FCIX account could be deleted and all the edits changed over to this account? -- RogueCommanderIX

You're Back! Edit

Hey! You're finally back! how come you went away? -Unsigned comment by RogueCommanderIX

He never really went away, he's always keeping an eye on the wiki...I think. He always beats my to reverting/blocking vandals anyways, that's for sure. happypal (Talk)Admin@SupCom.wikia.com 06:26, 16 September 2008 (UTC)
I'm not here. It was an illusion. :) I still have the SupCom feed in Google Reader, and I just watch all the edits go past. --TaviRider 15:12, 16 September 2008 (UTC)

T1 attack bomber deletion Edit

Why did you deleted T1 attack bomber article without any kind of discussion? And why do you think that this page is useless? --Satan 08:41, 17 July 2009 (UTC)

Don't worry, we didn't lose any useful content. All it said was "uef 's attack bomber is named scorcher". No formatting, no links, no useful information. If someone wants to create a merged page as has been done with many other unit types, great, but that one sentence wasn't going to be any use to anyone. --TaviRider 14:34, 17 July 2009 (UTC)
Why didn't you answered my question? --Satan 18:07, 17 July 2009 (UTC)
I did, but apparently you weren't satisfied with the answer. Since the creation of this wiki, nearly every single deletion was without any discussion, and without complaints. The page I deleted had no useful content, and rather than leave an empty page with just {stub}, I deleted it. I didn't block re-creation of the article because someone could certainly provide useful information in its place. But what was there wasn't useful information. --TaviRider 22:18, 17 July 2009 (UTC)
How long did that page existed? Minutes? Hours? You should have waited at least a few days. Because some people like myself, would improve that article. I just can't see any reason, why didn't you improved it yourself. I have noticed that you didn't added content to a page for about a year now. I wonder why. --Satan 00:05, 18 July 2009 (UTC)

You can always recreate it.--Ericwyesk 02:07, 18 July 2009 (UTC)

I know and I will but I want TaviRider to realize that he is not acting like administrator. I will always disagree with this kind of deletion because it is not constructive at all. --Satan 05:17, 18 July 2009 (UTC)
If only this wiki had the vibrant, active community that WikiPedia does, discussing the merits of each {delete} request. But this isn't WikiPedia. In the history of this wiki {delete} has been used only a few times, and nearly every time not a single comment was made about the page.
On the other hand, having a page with obviously poor content is detrimental to the wiki. Imagine new users coming to this wiki from a Google search for attack bomber. (Google ranks pages that have changed higher than static ones, so it's quite plausible that new page would be the first hit from this wiki.) Those new users will see useless content and never come back to this wiki. So, I made the judgment call to delete the page without a comment period to avoid leaving obviously poor content in the site. That's what administrators do, make difficult decisions to improve the quality of the wiki. But this was an especially easy choice to make because I know that contributors have been creating unit pages like the deleted one, and it will likely be recreated soon.
As for why I didn't just write an article myself, I haven't been able to play SupCom since FA came out because it pushed the game beyond the capabilities of my computer. I just do administrative tasks on this wiki, and leave the editing and organization of content to more capable contributors. --TaviRider 06:13, 18 July 2009 (UTC)
Than I must ask why do you keep for example these pages: EditorConsole, EditorLog, EditorStatistics, EditorHotkeys and Advanced Mapping Techniques. The last one is my favorite. Most of those pages are similar. --Satan 11:53, 18 July 2009 (UTC)
There's several reasons. First, I wasn't aware of any of these pages. I never claimed to be able to oversee every page in this wiki. Second, nearly all of them are part of Tecxx's project to document the map editor, the start of which is at Map editor description. Third, most of these pages have actual useful content. Just because the word "Todo" appears in the article doesn't mean the entire article is poor. As for Advanced Mapping Techniques, RogueCommanderIX should've marked it with {delete} when he blanked the page for being a duplicate.
If you're aware of pages that you think should be deleted, please mark them with {delete}. I just deleted Advanced Mapping Techniques. --TaviRider 17:33, 18 July 2009 (UTC)

I noticed a machines that look like seraphim constructs Edit

The trailer for Supreme commander 2 showed an ACU and some aircraft lifting off that looked very much like seraphim desgins

How do you set a fromation?LW556DCJ 17:43, September 27, 2009 (UTC)

Pleease write an article on downloadable units Edit

Hey. Would you please write some articles on downloadable units with screenshots for the t4 units. That would be awesome if you did. Thanks, A Person --Unsigned comment by User:75.106.224.214

Hey Person. I'm the wrong person to ask, 'cuz I'm pretty much retired from this wiki. But I do know just the right person to contribute that: You! This is a wiki! Go ahead and make contributions, even if they're not perfect. Other people can and will pitch in to make it better. --TaviRider 04:40, October 2, 2009 (UTC)
Thanks for replying to my post. Its just that I havn't gotten SupCom yet and am constantly looking for more info on the game.
Thanks,
Person
P.S My name is not Person. --Unsigned comment by User:75.106.224.214
No problem. I honestly don't know a thing about downloadable units in SupCom. I'm not sure how many people actually use game mods like those. There have only been a couple requests to include that information in this wiki. Also, I know your name is not Person, but I thought that'd be more polite than calling you User:75.106.224.214. :) --TaviRider 04:27, October 3, 2009 (UTC)

supreme commander 2 Edit

Hi, I have a paragraph about Chris Taylor's PC were he talks about the new performance and visuals in sup com 2.(From PC Gamer September 2009) I was wondering if I should post this on sup com 2 and if so were? thanks Black6446 --64 21:36, December 1, 2009 (UTC)

Hi Black6446. Glad to hear from a new contributor to this wiki. :) You shouldn't post the entire article on this wiki because it would constitute plagiarism. But feel free to summarize the improvements to the game engine and then provide a link to the full version of the article as a citation. I'd suggest adding a new section to Supreme Commander 2 below the Public Announcement section and above the Background section, and title the section "Engine Upgrades". If you're new to editing wikis, let me know and I can help you get that new information formatted. --TaviRider 23:17, December 1, 2009 (UTC)
Actually, I just noticed that an "Engine" section already exists. I'd suggest moving it up to the position I described, and adding the new information to that. --TaviRider 23:23, December 1, 2009 (UTC)

Thanks --64 03:28, December 2, 2009 (UTC) Black6446

thanks for the warm welcome Edit

i'm just being new in posting. especially in this big wikia. i just hope that any of you guys could help me and give me some advice regard of any mistake i make. by the way Supreme commander is the best strategy game i ever played. cant wait to see what sC2 will offer soon.


Exterminate!Edit

So how are articles deleted? There have been a few articles in the http://supcom.wikia.com/wiki/Category:Candidates_for_deletion for a while now without objection, I'm not too big on wikis, but I was wondering whether you would do the honour, I'm unsure how to delete articles or whether it requires admin status etc. --Unsigned comment by Laexio

Only someone with admin/sysop privileges is allowed to delete pages in MediaWiki. In the case of Firebase and fire base, I think one of them should be made into a redirect to the other. According to Merriam Webster, the correct spelling is firebase. I just went through all the other articles and either deleted them or stated my reasons why I don't think they should be deleted. Deletion sometimes takes a lot of work. You have to look for all pages that link to the page, or to its talk page, and edit them to link somewhere better instead. It's also necessary to consider the possibility that someone has made a direct link from outside the wiki to the page that's being deleted. For all these reasons, it's usually better to turn the page into a redirect instead. --TaviRider 07:02, January 21, 2010 (UTC)

Create an account? Edit

Normally I edit anonomously because I'm sick of making new accounts for minor corrections to a single page or what-not for every second game that I play's wiki. However, this is Wikia… would I be correct in assuming that a single Wikia account works across multiple Wikia wikis? --121.210.65.127 09:41, February 4, 2010 (UTC)

That's correct: If you create an account on any Wikia wiki, it works on all wikia wikis. User pages aren't shared among wikis, but the account is. If you want to have just one user page you can set up a redirect so that your user page on other wikis leads to this one.
Please do create an account. I (try to) review every edit to this wiki, and if it's by a recognized username I can usually skip the review. --TaviRider 16:13, February 4, 2010 (UTC)

Mod development tutorial Edit

Hello Tavirider

Thank you for the friendly greeting. the mod itself is still a WIP. I released a preview of it after I fixed the original mod hoping to get some input for improvement. I posted that the mod was not yet playable at that time because it lacked an Ai. I just wanted some input from other modder's. It was not warmly received at GPG so I guess I am own my testing and developing. People do not seem to be that interested in build anywhere extractors at the moment. Some expressed a future interest if I can successfully add the metal maps. But the mod is going to kick butt when finished. I have received permission from Sorian to use his entire Ai as the base ai and Duncane to use his Ai fix mod. The Ai is already in place now but I need to do a lot of balancing yet. The tutorial is taking up all my time at the moment. I have spent most of the day just writing the pack and unpack the scd's section! I figure if I am going to do that then I may as well add an how to add and Ai via scd section to. It is going to be a very heavy duty tutorial. More involved than I originally intended but what the heck if it can help a new comer then the time spent is worth it.

Does this wiki have a sand box? I did not see one while snooping around but I could have missed it. I ask because another wiki I snooped around on had a place called the sand box where newbies could experiment building articles and images but they were not actually posted on the wiki. Just a practice area.

MoeMetalmoe 22:54, February 23, 2010 (UTC)

Hi Moe! First of all, don't be afraid to add pages that are also a work in progress. If you put {{stub}} at the top of a page, it marks the page as a stub, indicating that it is still missing significant sections. Then when the page is done, remove the stub marker. I also recommend liberal use of the Preview button. That lets you see the results of your additions and changes without actually committing any changes to the page. Then when it looks correct, click Save page. You can also use this site's sandbox to practice formatting and editing. Also, don't worry if it's not perfect. Other people can help you with formatting, editing, and perhaps adding more information. You can also learn a lot about contributing to wikis by seeing how other people edit and improve your article.
The SupCom Wiki's modding section is relatively weak. There's not a lot of information, so your contributions will be a great help. There's already tutorials and information in other sites, like the GPGNet Forums, but nobody has taken the time to bring that same amount and quality of information to this wiki. Although I'm a game developer, I haven't written any mods, and I simply don't have the time to write modding articles myself. Please contribute anything you can! --TaviRider 07:28, February 24, 2010 (UTC)
Great thanks Tavirider. I really spent a lot of time with using the log window and how to pack and unpack scd's. I have seen more than a few posts at GPG where people have trouble repacking the scd's. It is coming together. The how do I do this or where do find this posts I have seen at GPG are what I am using to shape everything leading up to the actual extractor section. I finished how to add an Ai and I am getting ready to touch on basic hooking. After the hooking explain the mod folder system then the real actual how to on the extractors and that should be it for the actual text part. Then add a few useful pictures and done. It does not look like it but really the whole tutorial is about the extractors. If you do not know how to use the tools I used, How to use the log window, how to hook and how to add an AI etc how are you going to build a usable extractor such as mine? My writing style is the personal approach. Like we are discussing this over a friendly cup of coffee. Do you have a core team here? It would be good to have a real coder scripter look at my article and help correct any bad methods. I am sure I have made some mistakes in my tutorial methods. By that I mean yes I got the job done with extractors but I am sure some of my methods could be improved upon giving the end user of the tutorial a much better and useful article and I can learn something myself in the process.
See, You are an actual developer schooled and trained. For you a lot of this stuff has become second nature. Easy stuff. I am a non programming non computer educated refrigeration mechanic. An old one at that! I was born in the 50's. I did not grow up with this stuff. Wish I did though because it sure is a lot of fun!! This stuff comes hard for me and I do it in my spare time. I am writing it in a style that will be useful to other non computer educated types like me.
Moe Metalmoe 14:08, February 24, 2010 (UTC)
It sounds like you're covering a lot of territory in a single tutorial. Perhaps it would be useful to break it up into several articles? For instance, a single article about how to unpack and repack the SCD files would be handy for many reasons, not just creating an official mod. Then your tutorial can refer to those other articles for details on some of the common steps.
We don't really have a core team here. I co-founded this wiki with someone else who no longer contributes. I semi-retired from this wiki for various reasons, but I'm getting back into it because I have a new gaming computer at home, and because of SupCom2's imminent arrival. The closest thing we have to a core team is the administrators of the wiki, which include myself an Happypal. But effectively the core team is whoever contributes the most. There's a handful of people who keep an eye on the wiki, improving pages and fixing problems. In the past month we've had 36 different contributors. I don't know whether any of those besides myself have any experience with lua scripting and SupCom's game engine. But if you post the article, I'm sure some people will review it.
I'd like to caution you on the tone of the article. Keep in mind that this is not a forum or blog; it's a wiki, which is a collaborative effort. If you write an article in the first person, or use the second person too much, it will sound like you are the sole author of the article, stating facts to the reader. This can discourage other people from contributing usefully. For instance, if you say "I edited the UEB1103 and deleted this line", another contributor may edit the article and insert a line that says "Well, I edited UEB1103 and commented it out instead." This turns the tutorial into a convoluted conversation that becomes less effective for the readers. It's better to write a tutorial in a tone more like the game manual. For instance: "To change the extractor's behavior, edit UEB1103 and delete this line." On the other hand, as you can see on this page you're reading now, talk pages are intended to be conversational. You can post your tutorial, and then people can discuss changes to it or ask questions in the talk page conversationally. If there's disagreement about some part of the article it can be resolved there, leaving the article much more readable for consumers of the article.
I hope that made sense.... Anyway, don't take that as discouraging. Keep that enthusiasm! I love how SupCom is so open to inspection and modification. Chris Taylor and GPG believe in engaging and encouraging the fans of their games, and it shows in the design and accessibility of the games. So keep enjoying it! --TaviRider 17:48, February 24, 2010 (UTC)
Hmm Ok I see your point concerning the personal touch and this being a wiki. I really should have thought of that before hand. My apologies for that mistake. Unfortunatly I have written the entire tutorial on a very personal level because it is all about my experience as a modder starting with SC1 up through FA and modding a particular FA unit. Problems I have run into and problems I have dealt with. My style of modding my style of tools my style of trouble shooting and I am finally coming into the home stretch with it. So what I am going to do is finish it as is and then I can upload that version to other gaming sites as a downloadable zip. After that I will, if anybody here is willing, clean out my talk page and post the whole thing there and maybe somebody along with me can see if there are any parts they would like to have on your wiki. I will edit out the most obvious personal parts such as my personal introduction of who iam and some other names I mention in the tutorial before I post it in my own my talk page. It is a pretty long tutorial and you are correct I covered a heck of a lot of territory. Much more than I even originally intended LOL!!! I just started writing and kept writing and kept .....!over coming windows 7 and vista modding problems. how to install to a different drive. Long lists of tools how to install an ai hooking and adding custom functions scd's all are finished Rather than re edit the entire tutorial I can just re edit the parts somebody thinks we can use. It will be whole different type of writing style for me. I have read lots of tech manuals so I fully understand that type format but I have tried to write one:) I really want to help your wiki but I may not be the best person to do so
Are you upgrading the wiki or doing some kind of maintenance? I tried to post earlier and I could not get the editior to work. No tool bars and the save buttons appeared to be disabled. At this time I have lots of tool bar buttons I did see before but only the bottom half of the save button is showing
MoeMetalmoe 01:15, February 25, 2010 (UTC)
Go ahead and upload the first person article anyway. Nearly every article needs an editing pass or two, so it's not a big deal. The hardest part by far is always creating the original content. Editing, cleanup, adding links, all of that is the easy part. So thank you for your contribution and time! I look forward to seeing it.
But please, don't refer to it as my wiki. It's your wiki too! This site is a community effort. There's not a chance in hell that I could contribute all the information and articles on this wiki, and even if I did, it would just be my opinion. The power comes from the combined contributions of the entire community of players and fans. I may have co-founded the wiki, but my duty is to guide other contributors, not to own the wiki. --TaviRider 02:36, February 25, 2010 (UTC)
I am very grateful for your flexibility. I will still clean it up as best as I can trying to remove the 1st person look as much as possible. I am in the Philippines and it is noon here right now. I hope to have it finished by tonight or tommorow morning my time here. Uhmm, Kind of depends on if the wife will let me play with my toys today or not as to how soon I will have a finished product :)
MoeMetalmoe 04:46, February 25, 2010 (UTC)
Did you notice that the Supreme Commander 2 demo is out? How would you like to be the first person to publish a mod for SupCom2? :) --TaviRider 07:04, February 25, 2010 (UTC)
To be honest. Not really that interested in modding sc2 right away. I prefer to wait for all the dust to settle and all the patches to come out. I do want to play it though!!!:) I AM looking forward to its actual release. I saw over at GPG earlier that some of the modders are a little worried that they will not be able to mod the game. Apparently many of the Lua files are compiled files. Somebody has already poked a hole in the game files and took a peek :) Another poster there is hopful that may be the files are the way they are is just for the Demo. That the actual released game file will be more modder friendly. Also I saw a Chris Taylor interview that the maps are actually modeled in 3dmax. That is really going to kill the mapping community and the game if people will not be able to make new maps for it? Much of what kept and is keeping TA alive is the mapping community. It is killing off FA SUP COM 1 already. I do not know if you snoop gpg to often but take a look at the mappers forum. It is almost dead. Ai forum, is Dead. The Mod forum is is kept alive by a rather small group of modders. Take a look at the posts. It is just the same few people answering each other most of the time. Unfortunatly at this current time we do not have the Swedish Yankspankers the Kinboats and the Switecs we need to keep this community going. That could hopefully change though.
MoeMetalmoe 10:29, February 25, 2010 (UTC)
The arrangement of files is a little different from SupCom. All the usual files are there, but the lua is compiled. BUT... there's an entire uncompiled_lua.scd file, with tons of code. I found all the unit blueprints (not just the units available in the demo!), map scripts, AI scripts, and tons more in uncompiled form in that scd. --TaviRider 16:10, February 25, 2010 (UTC)
I am really looking forward to seeing that ai code!!!!!!!  :) You remember a couple of messages ago I mentioned you being a developer and doing this stuff is just like second nature? Just being a basic type of modder myself I really had no idea how many steps are involved and things a person needs to know just to do the simple type of modding that I do until I started writing this tutorial. A lot of this stuff has just become second nature to me!! I just do it. It is long but really there is not one section that is not needed if a beginning person is going to be able do the actual end tutorial of modding in an upgradable unit to the game. I have all the blue print modding done and half of tying it in to the Ai so the game will actually build it. After the Ai it is textures to get the icon in the place holder and then all the first draft text work will be done. 5:30 pm my time here and I hope to have the first draft up in the sand box tonight.
I just hope that it is good as I think it is in the sense of providing useful information not the actual writing style. I know that my writing style is basic level. You know how it is. Every person thinks their own child is beautiful no matter how ugly they really are :) I am actually worried that it may be to much information. You know what I mean? choke a person on information over load.
moeMetalmoe 09:42, February 26, 2010 (UTC)
Yeah, information overload is definitely a concern. A few of my jobs during my career included writing developer documentation. That's one of the reasons why working on a wiki is natural for me; it's the same kind of writing. One of my mantras: "Over-communication isn't." That is, giving people too much communication doesn't get your point across. But this is also something that can be addressed with an editing pass or two on your article. It will also help to break it down into steps that can be separated into other articles, as well as providing chapters. --TaviRider 16:16, February 26, 2010 (UTC)
Trying to get it all up in the mod creation cat. now This editor is a real bear to work with! It really does not like code. I keep using the code format but it boxes the text to. Tried going to code view and use my own tags but no worky. Once it is up I will start the discuss page. re-edit depersonalize etc. Your right though. It is to big.
MoeMetalmoe 17:22, February 26, 2010 (UTC)
Yeah, MediaWiki (the software that runs this site) has its own syntax. You can't just paste in HTML. But don't worry, we'll get it cleaned up and reformatted easily enough. --TaviRider 19:09, February 26, 2010 (UTC)

Wikistickies Edit

http://supcom.wikia.com/wiki/Special:WikiStickies

Hi Tavi, What are wikistickies for? --Unsigned comment by Dan653

They're to encourage people to contribute more editing to the wiki. As far as I know they're completely automatic. Nobody's placing them on any articles. --TaviRider 04:14, March 24, 2010 (UTC)
Thats cool, but there are spell-check ones and picture ones. If its automated how do you know that it was spell checked?
Dan653 01:40, March 25, 2010 (UTC)
I'm not sure anything carefully tracks what has or hasn't been spell checked. It's possible that the stickies check how many times an article has been edited, but that's just a guess. --TaviRider 03:54, March 25, 2010 (UTC)

Hey, I altered the seraphim page because it repeated itself within this "society" subtitle (the exact wording had already been used in the first topic). it wasn't really needed so I just moved the last sentence into the main topic.

Odd External Links Edit

Yah, sorry about that. I have these couple of plugins installed onto my Firefox browser and for some reason whenever I highlight anything in the Wikia editor a bubble that is supposed to pop up from the plugin gets inserted as a link... I try to delete them but sometimes I forget. Sorry. --Unsigned comment by Laraso

No problem. I'm just worried that those links are to suspicious sites. They don't exactly seem ... reputable. ----TaviRider 03:20, August 19, 2010 (UTC)

Linking Scouts Edit

Hello there,

You're welcome! After surfing the SupCom Wiki and ending up "stuck" on such and such a page I finally decided to sit down and add links to them. It's the least I could do, given how useful this Wiki has proven to me, time and time again ! Thank you so much for the good work on it!

Cheers,

-- Skiaphrene 13:58, January 10, 2011 (UTC)

Factional differences page. Edit

You're welcome. I'll look into the Wiki page about "The Way" but I'm afraid I have no knowledge of the editor tool.

Cheers,

-- Skiaphrene 18:56, January 11, 2011 (UTC)

there is someting wrong in the page


it seems that the size of the page doesn't change. in the previous version o f this page before i edited it

there were four columns and the pictures of the 4th column isn't viewable

i made those pictures smallers so they are viewable

there is a big table that is blocking those picture

do you think that you could put in wether a unit is from supreme commander 1 or forged allience etc

if already done sorry for bothering you(s)Jcurd1 02:29, October 31, 2011 (UTC)

Yo. Thanks for the thanks, I'm going to get FA soon, so I want to brush up on my skills. I've only had supcom 1 and 2 so far {supcom 2 was horrible, with bad acting, boring campaign, lame economy, the aeon don't have a navy, there is no monkeylord or seraphim, the fatboy loses shields and factory capabilites, and the DLC for it on the xbox doesn't include the new units and glitches half the time}. Anyways, I have been studying the seraphim for a while, and I think I have a pretty good grasp of it all. I'm a little sad that some of the seraphim units don't have enough data, and without the game, I can't add much support. Oh, and if you notice that wikia contributor, that's me. Sometimes my computer logs out of this account.

Yo, I was wondering why they don't have a page for the cybran T1 stealth submarine. I like using it and would like to know how I can help to make a page for it.

There's not much Game Guides or walkthroughs in this wiki, can you fix that by adding some more please?? ;D

Chesternimitz97 09:27, January 6, 2012 (UTC)

Hey, I was wondering, I noticed that the two articles Naval Superiority and Naval Supremacy are very similar in content. Could we merge or just copy them into one article? Matthew Plichta 18:20, January 16, 2012 (UTC)

Unit-StatsEdit

Hey TaviRider

I would like to add more detail to some of the mod-articles, including dps, rof etc. Is there any way to extract these stats from the files of the mod, because in-game testing is unpercise and reeeealy tedious^^.

Thanks for the answere and a major thanks for this great site,

TNEOXXI 18:28, May 5, 2012 (UTC)

Unit BD update Edit

Hi,

I'm a SupCom player too, and I think we should update the units database to the current FAF version. As it's major change (we'ld endorse FAF as the canon way to play FA, instead of the Steam version), I think I need your agreement.

Note: I'm the admin of one of the biggest Steam group, and FA with Steam is pretty much dead.

Maybe their is way to have a dual version with templates.

Thanks!

Sanakan0 03:01, May 7, 2012 (UTC)

Hi Sanakan0,
I literally haven't played SupCom in years. I don't even know what FAF is. I just do what I can to keep this wiki (and the SupCom2 wiki) free of vandalism and crap. The last version of the script that I've used is here. Hopefully someone with time and motivation can update it and get a successful import.
Is it justified to say that FAF is the only way to play SupCom:FA? If not, we should somehow segregate the FAF and SupCom:FA unit data. ----TaviRider 15:24, May 7, 2012 (UTC)
Some update then:
-GPGNet closed its doors recently (approx a month ago). reason is the contract with the provider ended, taking GPG by surprise. They announced they couldn't renew it.
-FAF (Forged Alliance Forever) is a 3rd-party lobby made by fans. It was created ~7month ago, it's still in beta.
-Currently, you have 2 lobbies remaining: Steam (any box retail / demat version of SupCom or FA is now considered as a Steam version), and FAF (free, can be used with any version of FA).
-But the Steam lobby is pretty much dead, as you can't see who is online/can't chat, whereas FAF allow you to do so. Result: approx 300games/day for FAF, always 2 to 10 games ready to start, vs approx <10games/days, almost never a game ready to join for Steam.
-Also, both FAF and FAF's FA is still evolving, while the Steam version is frozen to the 3603. While it's fan-made, you already have more functionalities comapred to GPGNet (like 6v6 games, auto team, autogive for everyone, etc.)
I tested both lobbies, and >99% of people are on FAF. You can consider FAF is the way to go to play FA - even if new player may come to Steam 1st.
Sorry for the long post!
Sanakan0 17:27, May 7, 2012 (UTC)
Sorry for the long post? Crap, that was the single most informative thing anyone's written on this wiki in ages! Thanks for the update. So now that GPGNet is gone (sniff) FAF is the new de facto lobby... but how do unit changes get involved in this? Who approved the new/tweaked units? Are they de facto official? ----TaviRider 03:56, May 8, 2012 (UTC)


Thanks!
1st, about how decision-making is done in FAF, you can't ignore the one who started evrything - Ze_Pilot: he is a FA fan from the beginning, and was part of the community who helped on the 3603 patch with GPGNet
He chose the following way of decide (I reformulate): "f*** democracy, I don't have time/the energy for that, changes are decided by a small group of good and trusted players". So far, 90% of unit changes are actually the changes from the 3603 patch, that is very good balance: restorer have been nerfed, Monkey Lord price has increased a bit, lower mass cost / shorter build time for navy units... No faction has a clear advantage or disadvantage over others (maybe a small % for that one according to high-level players, but nothing clear for everyone).
You can see the patch log here.
In a word: decision about units balances are made by a small group, without direct regards with what the community thinks.
The best according to me, as they can keep FA on a defined path, avoid huge flame wars & trolling like you see on MMO forums. And so far they've done a very good work.
Of course, some people are whining (because even if mercies where balanced, they are getting sniped as they don't learn to scout / make AA), but it's really a minimum.
It's auto-patching for everyone, so a change is official.
However, most efforts are put on the lobby improvements / bug fixing I think.
Sanakan0 16:00, May 9, 2012 (UTC)
Hey- Dont know if anyone will see this but really interested in this FAF business.. is it still going? if a No-CD crack was used on the game, but the game has a legitimate CD-Key used, will this mod/patch/whatever work on it???
Thanks for the information Vexual (talk) 15:46, May 15, 2013 (UTC)


More vandals 92.5.205.25 & 212.2.25.53 please block {{SUBST:User:Ta_genius/Sig|17:12,5/25/2012}} 17:12, May 25, 2012 (UTC)

Done. ----TaviRider 01:14, May 28, 2012 (UTC)

Question about ThermoEdit

Just a quick question about the game: WHAT ON EARTH IS THE THERMOPLAE MAP!?! I've seen it on Youtube, but what I really need is a blank image of it- and Google won't give me one. If you can help me with this, or even explain what the heck this map actually is, that would be brilliant.

77.97.157.215 17:19, September 26, 2012 (UTC)

P.S. why is the Blackops Unleashed mod page so out of date?

Hello there. Edit

Hello, I'm the user that contributes on the edit of the Aeon T3 Battleship. I'm also a very long time fan of the Supreme Commander series even though my laptop can barely handle it. It's nice to meet someone that takes their time to create this wonderful wiki; without it, my knowledge of Ghetto Gunship would never exist...Nagasumi256 (talk) 08:32, June 4, 2013 (UTC)Nagasumi


Hello, sir. Could you please advise me on which articles to refer to for details on offensive tactics? I am using overly simple tactics right now- basically big, slow experimental armies of 5 or more.

Thanks! Soundwipe (talk) 23:45, July 18, 2013 (UTC)

Hello my name is Bryce and my steam name is bgamer1998 and if you would like to play a match or two of sup com FA that would be nice!

TAVI!

WAKE UP!

You've been neglecting your creation!

The flesh is weak, it shall be purged, until only Iron remains! 14:57, December 7, 2013 (UTC)

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