Supreme Commander Wiki
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m (Veteran Status moved to Veteran status over redirect: caps)

Revision as of 04:58, 13 May 2008

Veteran status is a unit attribute gained after a certain amount of kills. There are five different levels, each one requires more kills. Every unit and attack building is capable of getting a veteran status. The veterancy system has been drastically changed with the release of Forged Alliance, and made easier to achieve. Acquiring veterancy increases the unit's maximum health, and grants regeneration (or a boost, if the unit already had regeneration). Veteran units get 1 veteran insignia under their life bar for each veteran level acquired, up to level 5. Veteran Units do not deal any extra damage what so ever, even though this was the case in the old Vanilla SupCom.

veteran icons

United Earth Federation: UEF veteran icon
Cybran Nation: Cybran veteran icon
Aeon Illuminate: Aeon veteran icon
Seraphim: Seraphim veteran icon

Veteran status effects

Each Unit gets the same veterancy effect every time they gain a level. Every level, they gain a 10% increase of their maximum health, and a fixed bonus in health regeneration. Taking the Cybran T4 Spiderbot, which has a +10 regeneration bonus, we get:

  • Level 0: Health:45 000 ( +0%), Regen: +10/s ( +0/s)
  • Level 1: Health:49 500 (+10%), Regen: +20/s (+10/s)
  • Level 2: Health:54 000 (+20%), Regen: +30/s (+10/s)
  • Level 3: Health:58 500 (+30%), Regen: +40/s (+10/s)
  • Level 4: Health:63 000 (+40%), Regen: +50/s (+10/s)
  • Level 5: Health:67 500 (+50%), Regen: +60/s (+10/s)

Also, upon gaining a new veteran level, a unit gets a one time heal of about 50% of their maximum health. This can sometimes lead to the "Feeding on Veterancy Effect", where an experimental drastically increase his survivability by destroying mass T1 units in an opponent's base, gaining veteran status and more health.

Veteran status requirements

Again, the arrival of Forged Alliance has simplified things. The only thing required for a veteran status is kills. Forged Alliance has drastically reduced this kill requirement, making it easy to achieve, even for defense structures or T1 bots. It is not uncommon for strategically placed point defense, or light assault bots coming out of a successful ghetto gunship run, to acquire a 5 star rating. The kill requirement for every level is the same as the previous, making it just as difficult achieving level 1 as it is level 5.

Cybran T4 Spiderbot Cybran T1 Light Assault Bot
  • level 1: 25 kills
  • level 2: 50 kills
  • level 3: 75 kills
  • level 4: 100 kills
  • level 5: 125 kills
  • level 1: 2 kills
  • level 2: 4 kills
  • level 3: 6 kills
  • level 4: 8 kills
  • level 5: 10 kills